GTA V Latest News
Anindo | 01:07 |
Gta V
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Latest News
So after Assassin's Creed 3 out in the market we were busy playing it and also were thinking of renovating the website! so heres GTA V's Latest News! check out below!
Following on from the cover reveal earlier, the digital version of this month's Game Informer magazine is out now. Below is our summary of the massive amount of information covered in the magazine.
Characters
We know it's a lot to take in! But you can share your thoughts in comments section below.
Game Informer's World Exclusive GTA V Preview!
Characters
- The game will feature three protagonists which you can switch between at any time. Michael, Trevor, and Franklin
- Michael (heard voicing trailer 1) is a retired bank robber living a lavish lifestyle thanks to a deal with the FIB
- Michael has a wife, Amanda, and a teenage daughter, Tracy, and teenage son Jimmy
- Trevor is a friend of Michael's. He lives in a trailer in a desert region of the map. He is a war veteran and has flight experience.
- Each of the three characters has their own personality, motivations and skillset
- Each character has their own story arc
- When not in control of a character, they will be going about their daily business - you are free to switch between them at nearly any time you want.
- You can flip off people, with different types of people in different areas reacting differently
- "Within the story, you're going to know information about a character before they know it because you're going to know what the other people know when you play as them"
- No RPG style elements to character customisation, however, you can buy different clothes for each character
- Some familiar faces from GTA IV and EFLC will make a return, though not major ones like Niko.
- Gameplay mechanics have evolved greatly since GTA IV
- Driving is less boat-like as in GTA IV, has more of a racing game feel to it
- More vehicles than any GTA game has ever had before - including BMX bikes, road bikes, dirt bikes, huge variety of cars and trucks, helicopters, planes, ATVs and jet skis
- Shooting and melee combat has evolved, though no specifics are given about this
- Trevor was shown to pick up a can of gasoline and douse vehicles etc. and set fire to it using a lighter
- Rappelling down buildings seems to be possible (at least in one mission shown)
- Los Santos is bigger than Red Dead Redemption, San Andreas and GTA IV combined
- Includes: beachfronts, wine country, large wilderness area, fully explorable Mt. Chiliad, Salton Sea region, military base, sprawling suburban hills, and bustling urban centre.
- The ocean is fully explorable, including being able to dive.
- There are several multi-tiered complex missions like "Three Leaf Clover" in GTA IV
- Missions sometimes feature all three characters, and have a different tone depending on who you are playing as - you will sometimes be able to switch characters during a mission if you choose
- Random encounters make a return from GTA IV but appear in a much bigger way
- You will come across dynamic missions in the game. For example you may see a broken down car or a hitchiker. You can choose to stop and interact, or just completely ignore them
- A musical score will increase tension during missions
- Ammu-Nation makes a return
- Strip clubs, stand up comedy, internet cafes, and television shows all make a return
- Many additional sophisticated minigames will be featured, similar to poker in Red Dead Redemption
- Michael, Trevor and Franklin could have some hobbies only available to them - although most minigames will be available to all three characters.
- Activities include yoga, triathlons, jet skiing, base jumping, tennis and golf
- Dating will not make a return but you'll have some normal friends to interact with
- Some familiar faces from GTA IV and EFLC will make a return, though not major ones like Niko.
- Same universe as GTA IV
- There will be "loads of stuff" to spend your money on in the in-game economy, though no property
- The mobile phone concept makes a return, but friends won't annoy you by calling all the time! You'll be able to access the Internet with it.
- Census information and vehicle sales data were used as a guide to depict the game world.
We know it's a lot to take in! But you can share your thoughts in comments section below.
New images revealed for Assassin's Creed 3 Encyclopedia Edition
Anindo | 00:43 |
Assassin's Creed III
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Assassin's Creed 3 Encyclopedia Edition
The Assassin's Creed III Encyclopedia Edition contains the essential items for fans and newcomers to become engrossed in the history and stories of the Assassin's order- along with a copy of the game, you will receive:The Assassin's Creed 3 Encyclopedia Edition is only available for the Playstation 3 and Xbox 360 versions of the upcoming open-world action-adventure video game. The bundle has a manufacturer’s suggested retail price tag of $99.99, $30 more than the regular edition. It will be released on October 30.
- Assassin's Creed Encyclopedia 2nd Edition - The definitive guide to a universe that spans many different platforms and media, a must-have for fans new and old.
- Assassin's Creed Subject 4 Graphic Novel - Contains the whole Daniel Cross/Nikolaï Orelov narrative arc by merging Assassin's Creed The Fall and its sequel Assassin's Creed The Chain.
In addition to the Playstation 3 and Xbox 360, Assassin's Creed 3 is also coming to the Nintendo Wii U on November 18 and the PC on November 20.
Assassin's Creed 3 Creative Director Talks the History Behind The Game
Anindo | 00:27 |
Assassin's Creed III
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We find our Assassins in times of upheaval. Times when cultures are clashing, ideas are being tested and the course of history appears like a giant muddy question mark. During the Crusades, the nobility and peasantry of Europe abruptly crossed the known world and fought for places they had only ever read about. During the Renaissance, ideas from Middle Eastern cultures and the distant Mongolian Empire were on the verge of changing the basic notion of what it meant to be a European Christian.
The American Revolution, the setting for Assassin’s Creed 3, is one of those moments. I talked to Alex Hutchinson, Creative Director for the game at Ubisoft Montreal. He explained that, at first glance, this might seem like a story that’s only relevant to Americans and the British, but in the end, the American Revolution was an intensely European story. He hopes that they’ve made that backdrop interesting to people from all different countries.
“The British thought of it as a British civil war, the French Fleets blockaded the ports, and the
Americans are trained by a German guy named Von Steubben – there’s so many elements of this story that reverberate around the world.”
The discovery of America by Europeans quickly ushered in what we could consider the first global era, and the American Revolution became the capstone in a series of early global conflicts – wars fought in America by Europeans with native allies that affected policy as far away as India. For Hutchinson, a character with a native background was the perfect avatar for the player to view the war unfolding.
“We obviously didn’t want to tell a story about truth, justice and the American way. We also didn’t want to tell a story about King and Country,” he says. “You find this long history of the indigenous population allying with the French or the British, or the Spanish or the Dutch, and it just seemed like a very believable backdrop for the character.”
It’s a lot to deal with in a video game about secret societies and conspiracy, and luckily, Hutchinson says Assassin’s Creed 3 is not the story of the American Revolution.
It’s the story of Assassins and Templars set to the backdrop of the American Revolution. That conflict always sits somewhere on a balance beam between control and ideas of freedom – the perfect notion for the American Revolution, where enlightenment philosophy and military action found themselves inexorably intertwined. Reading the letters and declarations of the founding fathers at the time, it’s clear that they saw themselves as doing just about the most important thing anyone had ever done, and that sort of grandeur sits well with the scope of Assassin’s Creed.
The Assassin’s Creed series is fixated on history to a degree that few other franchises have ever really explored, and it’s that sort of obsession that kept me coming back even as the gameplay got a little stale over the last two installments. These aren’t “history games,” obviously, and they deal with the setting as they see fit in service of the fictional story. But they work hard on setting, and for me, setting is always the most interesting part of history — just the basic idea of imagining a different time in detail. Hopefully, this can be the game that hits both those places at once.
I also talked to Hutchinson about some other things, too, so stay tuned for why he thinks that video games are more like TV than movies.
The American Revolution, the setting for Assassin’s Creed 3, is one of those moments. I talked to Alex Hutchinson, Creative Director for the game at Ubisoft Montreal. He explained that, at first glance, this might seem like a story that’s only relevant to Americans and the British, but in the end, the American Revolution was an intensely European story. He hopes that they’ve made that backdrop interesting to people from all different countries.
“The British thought of it as a British civil war, the French Fleets blockaded the ports, and the
Americans are trained by a German guy named Von Steubben – there’s so many elements of this story that reverberate around the world.”
The discovery of America by Europeans quickly ushered in what we could consider the first global era, and the American Revolution became the capstone in a series of early global conflicts – wars fought in America by Europeans with native allies that affected policy as far away as India. For Hutchinson, a character with a native background was the perfect avatar for the player to view the war unfolding.
“We obviously didn’t want to tell a story about truth, justice and the American way. We also didn’t want to tell a story about King and Country,” he says. “You find this long history of the indigenous population allying with the French or the British, or the Spanish or the Dutch, and it just seemed like a very believable backdrop for the character.”
It’s a lot to deal with in a video game about secret societies and conspiracy, and luckily, Hutchinson says Assassin’s Creed 3 is not the story of the American Revolution.
It’s the story of Assassins and Templars set to the backdrop of the American Revolution. That conflict always sits somewhere on a balance beam between control and ideas of freedom – the perfect notion for the American Revolution, where enlightenment philosophy and military action found themselves inexorably intertwined. Reading the letters and declarations of the founding fathers at the time, it’s clear that they saw themselves as doing just about the most important thing anyone had ever done, and that sort of grandeur sits well with the scope of Assassin’s Creed.
The Assassin’s Creed series is fixated on history to a degree that few other franchises have ever really explored, and it’s that sort of obsession that kept me coming back even as the gameplay got a little stale over the last two installments. These aren’t “history games,” obviously, and they deal with the setting as they see fit in service of the fictional story. But they work hard on setting, and for me, setting is always the most interesting part of history — just the basic idea of imagining a different time in detail. Hopefully, this can be the game that hits both those places at once.
I also talked to Hutchinson about some other things, too, so stay tuned for why he thinks that video games are more like TV than movies.
Assassin’s Creed 3 missions map inspired by Skyrim
Anindo | 09:03 |
Assassin's Creed III
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Latest News
According to those in charge of the eagerly anticipated Assassin’s Creed 3 title the missions map was inspired by Skyrim, which gives us reason to believe Ubisoft are in the business of seeing what works well in other games implementing the best possible experience they can for their upcoming game. Fans of Bethesda’s Elder Scrolls RPG will find the use of certain elements reassuring and we feel developers who choose to adapt a tried and tested formula in their own title deserve respect for doing the research necessary.
Ubisoft’s Phillipe Bergeron has commented on his experience throughout Skyrim and conceives that the way they structure the missions on their map is ideal way to be aware of your surroundings. In an article on Attack of the Fanboy they highlight the influence of Skyrim, and being able to having something in the grid meter at all times, giving players an insightful view of icons to draw your attention. Although we don’t expect the Assassin’s Creed 3 open world to be as big as Bethesda’s popular title, we are hoping that the scale will be close.
In other Assassin’s Creed 3 news, What Culture have an extensive post on what they feel will make this the game of the year and to start their countdown they highlight the influence of Ubisoft and the great AC titles they have produced. Although games like King Kong and Splinter Cell are very well detailed along with plot and gameplay the Assassin’s titles are highly polished to the point that you can see how much work has gone into them. The loss of Ezio to the series has given rise to a new Assassin adding more excitement along a fresh path and the multiplayer in this new game is touted to be pretty impressive this time around.
The Anvil engine that has been fully built and designed for this title will host everything from weather changes to life like battles, and they have placed the Naval Warfare aspect at number six of reasons why this will be a great game. Because of my recent experience of this at the Eurogamer Expo I would disagree with their view and regard this part of Assassin’s Creed 3 as a brilliant and essential fresh extra component to the game. This aspect is ideal for the period of the American Revolution and ships coming and going just add to the accuracy of the history.
They feel this could slow the game down where the story is concerned although they acknowledge this does look like fun, and we found this to be true making AC3 more unique. The story is mentioned and the modern day storyline is a great way to progress and the end of Desmond’s journey is one of the most intriguing parts. Some may have issues with the setting of the American Revolution, but the historical side is not only a big draw but the fact that this is a nation at war adds to the excitement. In addition, the Frontier is said to be one and a half times the size of the map in Brotherhood, without New York and Boston, and Connor the protagonist looks like he has elements of a mean character that we cannot wait to see in action.
Only last week we looked at some other new snippets of information about an unexpected Assassin’s Creed 3 enemy along with Connor’s motivations, and as we get drip fed more great details many gamers are now anxiously waiting for this to release at the end of the month. Are you expecting Assassin’s Creed 3 to have a massive open world to explore?
New Assassin’s Creed 3 screens, artworks feature Paul Revere and more
Anindo | 23:43 |
Assassin's Creed III
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Latest News
Lates news and screenshot of Assassin's Creed 3
A new set of screenshots and artworks have popped up online today for their upcoming multiplatform title, Assassin’s Creed 3. The latest images showcase two characters in the Nintendo Wii U, PC, Playstation 3 and Xbox 360 action-adventure video game: Paul Revere and Achilles Davenport. Moreover, the screenshots show off more environmental (including Boston) and gameplay varieties. You can check out the new images, as well as several older shots, in the images at the bottom of this article.
The newest title in the Assassin’s Creed series features a new main playable character in Connor Kenway as well as a new setting during the American Revolution. Assassin’s Creed 3 is currently being developed by Ubisoft Montreal with help from Ubisoft Annecy for multiplayer and Ubisoft Singapore for naval battles.















Thanx For reading! pls let us know what do you think!
A new set of screenshots and artworks have popped up online today for their upcoming multiplatform title, Assassin’s Creed 3. The latest images showcase two characters in the Nintendo Wii U, PC, Playstation 3 and Xbox 360 action-adventure video game: Paul Revere and Achilles Davenport. Moreover, the screenshots show off more environmental (including Boston) and gameplay varieties. You can check out the new images, as well as several older shots, in the images at the bottom of this article.
The newest title in the Assassin’s Creed series features a new main playable character in Connor Kenway as well as a new setting during the American Revolution. Assassin’s Creed 3 is currently being developed by Ubisoft Montreal with help from Ubisoft Annecy for multiplayer and Ubisoft Singapore for naval battles.
Thanx For reading! pls let us know what do you think!
Four hours in colonial America: Assassin's Creed 3 hands-on
Anindo | 21:48 |
Assassin's Creed III
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I’m sure I’m not alone when I say that Assassin’s Creed 2 is one of my favorite games. There was a pure sense of exploration and discovery that I haven’t found in any game since, not even the semi-sequels Assassin’s Creed: Brotherhood or Revelations. Since that experience, I’ve been looking for a game to revive that feeling, and, while things have changed in games since Assassin’s Creed 2 was originally released back in 2009, I found that feeling while exploring the frontier in Assassin’s Creed 3, and it feels good.
I was given free reign to run around in Connor’s land after Ubisoft flew me out for an event in Boston this past week. As I walked out into the forest on my way to Connor’s homestead, I realized just how far games have come in three years. I’m not talking about a deep philosophical change in games, but rather the simple stuff, like draw distance and the amount of objects that can be shown onscreen at once. That might seem somewhat trivial, but it becomes really important when you’re trying to sell the atmosphere of a dense and large area like the forest.
I ran toward a stump that was clearly signaling “hey, you can totally climb here” and started climbing into the upper branches of the forest. I initially thought traversing through a forest by leaping from tree to tree would be somewhat clunky and awkward, but it turns out that it works better than running through a normal city. You’re mostly following a preset path of branches that lead you through sections of the forest, but there’s the occasional off-shoot path that allows you to change course, though you shouldn’t expect total free-control over frontier climbing, as there aren’t low branches on every tree.
Movement through trees is really smooth too, almost to an alarming degree. Even when I encountered a tree base in my path, Connor quickly shuffled his way around to the other side without any input from me. It’s elegant (in a minimalistic sense) that he just does it without any slowdown or thought.
Once I finally got over how cool the forest running was, I decided to set out and do some missions. Before I could even look to find any, I ran across a woman crying in the forest. She had been shot by Red Coat poachers that were killing the wildlife in the area. I tracked them down and murdered them. There wasn’t any negotiation, but then again, we don’t negotiate with Red Coats.
While there was plenty of missions left in the Frontier, I spent most my time exploring. Sure, there was stuff that could be done, but I could also just ride around on my horse killing Red Coats, and that’s exactly what I did. I discovered that when you’re roaming through the forest, it doesn’t take long before you run across a group of enemy soldiers. Luckily, groups of enemies pose a problem you can solve it a few different ways.
While I could have just run in swinging my tomahawk at the two Red Coats I snuck up on, I decided to climb a tree and get a better perspective. I equipped the rope dart and fired it into one of the enemies before leaping off the back of the branch, leaving him to hang. As soon as I hit the ground I switched to my pistol and fired one shot into the remaining soldier, then I jumped on one of their horses and rode off, completely unscathed.
This really demonstrates the different approaches that you can take to combat and just how differently things can play out based on the smallest changes. It leaves things open for the players to decide how they want to interact with things, and I feel like that might just be the best part of Assassin's Creed 3. It’s always been that way, but the fluidity of changing weapons and less of a reliance on countering in combat makes for better overall combat. That’s a change that I can get behind.
It also seems like there’s more detail along the environments. There’s just more stuff to grab onto, I don’t think that I ever encountered a point where Connor didn’t have anywhere to go; he just kept moving at all times, and that kept the experience flowing at all times. These more dense and confined areas work out better in the end and make Assassin’s Creed 3 a more refined experience.
I still haven’t encountered any of the naval missions that allow you to board an enemy’s ship and use ground combat to take over the ship, but from the way that the combat performed on land, I have high hopes that it will be equally fun on the high seas.
I did encounter a very different type of mission at Fort Wolcott though, as I stealthily infiltrated the fortress (Connor is an assassin, after all) and destroyed it so that it could no longer be used by the English. This ended in an amazing sequence that had the fort falling apart, fire destroying and breaking beams and floors as I dashed toward the water.
Assassin’s Creed 3 is impressive on many fronts, but I found it to be the most fun just getting lost in the world around me. There was always something to do, nothing ever felt forced, and I could just wander around and come across missions when I felt like it. That’s something that recent Assassin’s Creed titles have been missing and something that I welcome back with open arms. With all I've played of Assassin’s Creed 3 so far, I still only feel as though I’m just barely scratching the surface. With only a little over a month left before its October 30th release, we can’t wait to get out hands on the full game and continue exploring the Frontier with Connor.
Check back for Assassin's Creed 3 multiplayer impressions later this week!
Assassin's Creed 3's gameplay elements will feel very familiar to longtime fans of the franchise, with the significant exception of the combat mechanics. It'll be interesting to see how fans adapt and newcomers react.
"We rebuilt the combat system. I think one of the most striking comments we've heard in the last two days is how different it feels to fans of the franchise to previous game. I think you can do a lot," Alex Hutchinson, creative director on Assassin's Creed 3 told me at a recent press preview. "The whole flow of it is different, the archetypes are different, the old strategies just won't work."
Curious about the specifics, I asked Hutchinson for standout examples of differences between the previous four installments in the series and the latest iteration.
"For example, before, a counter was an automatic kill. You didn't have to make a decision after that, you could just spam the attack button. Before, you had to target everyone individually by using the left trigger, which you no longer have to do. You would block on the right trigger, which is now a face button. You couldn't run out of a fight in the old version, but now you can, because the right trigger is still free run. Nobody attacked simultaneously, which they do now. It's virtually a complete rewrite."
"I'm much happier than we were before. It's much more fluid, and if you're a good player, you can run into conflicts, pick everyone off, be interrupted by a guy attacking you, counter him out, take his weapon and move out of the fight in one fluid motion. Before we felt the combat was very stop-start and that it had degenerative strategies, which you could discover and start spamming particular buttons," expressed Hutchinson.
I did find myself spamming the normal attack button during my session. Steven Masters, lead game designer, believes that may be due to my having been dropped right into sequence six of the game at the preview event, instead of building up a muscle memory of skills over time.
"Getting in and out of combat is completely different. It's now completely state based, if you're standing near an enemy you're automatically fighting. You don't have to lock in and lock out, so you can move in and out of combat really fluidly," Masters explained.
There are also moments in combat, when surrounded by a group of enemies, that a line of redcoats will form a musket line. It's actually possible to grab someone as a human shield at that moment to absorb the lead balls.
I spoke with Masters how we've seen an ever-growing selection of weapons in the series, but they've never seemed to take the place of the trusty hidden blades with a secondary projectile weapon.
"How we balance them is the different weapons have a certain number of hits before they trigger a combo. As you, say, get your tomahawk, the first one will take five hits to do [a combo], then as you upgrade it'll go down to three," said Masters, expressing that the variety of weapons allow players to choose the types of animations they prefer to see. "The different weapons offer a different style of fighting, it's really down to personal preference. Me, I like the war clubs because they're big and brutal. There's just sort of a 'Wham!' feeling to them."
Both Hutchinson and Masters stressed that the new counter system adds many more dynamics to combat situations, with many enemies having natural resistances to certain moves and players needing to identify the best strategy for different types.
I'm looking forward to trying the combat again in more natural increments, getting some time to find the nuance in it. Thankfully, not going to have to wait too long, Assassin's Creed 3 will have players reliving the American Revolution October 30.
Take a look at the screens only:





