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With Grand Theft Auto 5 – Rockstar’s latest in the sandbox series – set in the sprawling countryside and suburbia of fictional state San Andreas, it’s difficult not to cast our minds back to 2004, when we were following “CJ” Carl Johnson around Los Santos, San Fierro and Las Venturas in his quest to unravel the plot surrounding the death of his beloved mother.
True enough, Grand Theft Auto 5 is a stand alone game in its own right – it has already been revealed that we are to be treated to certain features that are new to the franchise entirely, like the apparent ability to play tennis. Then again, a certain amount of nostalgia has been injected into the latest in the behemoth that is the GTA franchise, with the re-emergence of certain features from GTA: San Andreas, like the ability to fly planes, climb a mountain, race dirtbikes and parachute from dizzying heights.
With that being said, here are five more features from GTA: San Andreas that we’d love to see again in Rockstar’s latest iteration.
Click “Next” to travel back to 2004.

5. Weight Fluctuation

GTA: San Andreas presented gamers with dilemmas that they were already quite accustomed to in reality, namely: “To gorge on a burger, or go to the gym?”
In the above picture, you can see all three extreme body types players could either strive for or succumb to. Obese, regular, or greased up meatball. These weight classes were attained by either going to the gym, and using exercise machines such as the treadmill or stationary bike, by lifting weights to pump some iron or visiting one of the many fast food establishments such as ‘Burger Shot’, ‘Well Stacked Pizza Co’ or ‘Cluckin Bell’.
From there, players could choose to build up weight classes or burn fat by taking part in a variety of button mashing mini-games, or eat until their character quite literally threw up.
We think it’d be brilliant if this feature returned to GTA: 5. Too many video games these days thrust a pre-selected, unchangeable character upon us and force us to follow them through a storyline. In San Andreas, we could choose exactly how our protagonist looked, from the clothes he was wearing through to the bulk they adorned.
From the first trailer released for the title, we caught a glimpse of an outdoor gym – whether we can use it, and whether or not it will affect our weight class remains to be seen. We think though that this feature lends the series a fantastic touch of realism. One of the best parts was NPC’s making fun of us if we were overweight during missions!

4. Car customisation

Another customisational feature from San Andreas. So, you’ve decided if you’re going to be fat, skinny or muscular, now pick your car!
In San Andreas, players could drive their ride to “Arch Angels” Body Shop and pimp it whatever way they liked. (See above video for example). Whether it was changing the paint job, picking the colours, adding different exhausts, spoilers or even wheels, or giving the vehicle a supreme injection of speed by adding nitro, we really could choose what our car looked and drove like down to the finest detail.
For some reason, as with body weight fluctuation, this feature never made it into GTA:IV.
We hope that Arch Angels hasn’t relocated from San Andreas by our next visit though.

3. Gang Wars


An excellent and addictive feature in San Andreas was gang wars – the ability to seize control of certain parts of the map and then defend your captured territory against invasions. GTA has always been about starting with nothing and building your empire from the ground up, and this feature was a metaphor for that gameplay element that we have all come to know and love.
In GTA: San Andreas there were two rival gangs, the ‘Ballas’ and the ‘Vagos’. Each would shoot at you on sight in an attempt to kill you. The solution? Wipe them out! Simply head to a section of the map shaded in either purple or yellow and pick a fight, queue a fierce exchange of gunfire, plenty of blood and best of all, the respect of your peers.
Defending your territory only increased the respect earned from your fellow “homies”. Of course, you could choose to allow a part of your territory to fall back into the hands of the enemy if you just couldn’t be bothered fighting anymore, at a penalty.
Rockstar should really consider bringing this feature back – it was great fun and was an almost unending mini-game of sorts giving the gamer something to do long after the main quest line had been completed.
It also doesn’t hurt to have an ally on the street corner if you get into trouble with the law…

2. Weapons and Gadgets


The minigun, flame throwers, Molotov cocktails, and of course, Jet Packs. All of them features in GTA: San Andreas, and we want them back please.
There’s nothing quite like setting fire to something, or someone, or taking flight on a jetpack. Sure, we can follow the more orthodox methods by simply shooting someone, or jumping in a helicopter or plane, but really, where’s the fun in that I ask you?
The jetpack was probably the most fun mode of transportation in the game, namely because you could shoot at people from above with it and also easily traverse water and islands to get to your destination in double quick time, and land just about anywhere.
Rockstar should definitely bring back the pack, and all of the other firepower that made GTA: San Andreas such a fun game in the first place.

1. Myths


Do you remember those wild rumours that there was something lurking in the forest? Or that there was something not quite right up in the skies? In GTA: San Andreas, Rockstar teased us into indulging our appetite in seeking out wild beasts and ghosts by intentionally including suspicious gameplay elements, such as Ghost Cars (seen above), along with the whacky, paranoid alien-mad character that was the “Truth”, who continuously encouraged us to seek out, well… The Truth, I guess.
But what if Rockstar, instead of putting a curious hint to something odd in the game, actually did put something very supernatural into GTA 5? A UFO, Bigfoot, whatever, just something haunting to encourage us, or discourage us to venture into Back ‘o’ Beyond. It could be a parody of sorts, a nod to those days in 2004 when fans flocked onto forums claiming they had seen “something” in the wilderness.
We think it’d be great – do you? Share your thoughts below.
 
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GTA V is no doubt one of the most highly anticipated games of all time, and certainly takes the cake this year. This week’s set of brand new screenshots set the internet ablaze, but none of them showed the action of GTA V off. Unless Rockstar has taken guns out, it’s likely we’ll be seeing that next.

The scale of the Los Santos map will no doubt provide some spectacular battles, so let’s create our own missions while we patiently wait for some new info (or a trailer please). This article is with the assumption GTA V will not include a co-op mode, and will be single player only in its main story mode. Fans were disappointed by GTA IV’s lack of wild, crazy and over the top events, but the Ballad of Gay Tony, my personal favourite GTA, remedied this greatly and paved the way for GTA V.

1. Jet Dogfights



Yes, the return of the fighter jet no doubt means we’ll be seeing more more fleshed out mechanics than San Andreas. SA’s Hydra featured a fairly flimsy lock on missile and a flare that was totally useless. The improved engine and hardware behind GTA V will give us a sight to behold. Missiles and guns going off, flares spraying around Battlefield 3 style, and planes crashing left right and centre.

Hopefully, the mission begins with us taking off and enjoying the sights, becomes a massive battle over the desert and ends with us parachuting to a safehouse below. Scripted AA guns would provide extra challenge to the mission, and make it even more interesting. If the map is so big, this would be an awesome site. It would be even more stressful if we had to take out a ground target as well.

2. Robbing the US Bank Tower



For those unfamiliar, the Bank Tower is the largest building in Los Angeles, and no doubt the largest in Los Santos. Imagine coming into the building, clearing it out with assault rifles then landing on the rooftop. Once on the roof, hook up and rappel down, shooting more targets on the way down. Bust through the window and start working your way through the interior of the building. Steal whatever it is you steal in the building, then you are given a choice. Either run for the chopper, which is being targeted by police, or go for the street.

Let’s say we go for the street. Upon emerging, we see the street covered in cops and SWAT, all prepared to raid the building. Panic breaks out as suddenly the robbers have met them head on. A massive, Four Leaf Clover style breaks out and we gradually work out way through the cops. A car chase into the countryside rounds out the mission.
Or if we go for the chopper. The player must occupy and RPG and shoot the police choppers down. One in the chopper, the gang starts being chased by more helicopters. We must now man a gun and take them out. The mission ends similarly depending on which way you go. The heli path ends in the chopper being attacked by a jet. We unlock a new weapon- a heat seaking RPG, like an San Andreas.
We all know what comes next.

3. A Stadium Shootout



If the protagonist is Albert de Silva, and if he does have a son, then there is an interesting set up to this mission. The Rush casting call says “Albert’s fat, FPS playing gamer son. Smokes a lot of weed, has anxiety issues and a card for a bad back, very soft, very opinionated. Into making racist comments while playing online.” Albert would, as a responsible parent, or “family man,” want his son to discover a new interest. So he might take him to a baseball game. Upon the game’s begin, the two have a conversation about life and what Albert does for a living. Albert states he would rather not talk about it, but just as he says that, we hear two distant shots. The crowd panics and leaves as the players run off the field, leaving only Albert, Kevin and a bunch of angry hostiles. Gameplay begins and Albert is forced to escort his son out of the stadium, while fending off the shooters. The intrigue in the mission is Kevin and Albert’s relationship, and the risk of one or both of them being killed.
This mission concept actually reminds me of a Chapter 3 in Max Payne 3. That mission was excellent.

4. A Nightclub Shootout



This one belongs on every list of GTA game. Sadly, only the Ballad of Gay Tony made this a reality. Clubs make for interesting sets because of the crowds and flashing lights. Mass confusion breaks out and you really have no idea whats going on until the crowd clears. The Bahama Mama’s club in TBOGT was awesome, and Max Payne 3 also had a memorable section. Especially with that window dive.

Maybe it doesn’t have to be shooting. A stealth kill section would awesome if stealth is present in GTAV. Taking guys out, roughing them up for info then scoping the sights with a drink would make us feel badass. A good old bathroom fist fight never hurt anyone, and neither does throwing drinks at people. Well, they hurt, but we don’t care. Unless they hurt us. That is bad.

And the final reason a nightclub section rocks is because of the music. Electronic music fills the room with bass and atmosphere, and gives surround owners bragging rights.

5. A Good Old Foot Chase



Nothing like a good on foot chase. Whether it chasing a gangster, running from the cops, nothing beats the thrill of the chase. Let’s hope Rockstar puts in some sort of advanced movement system to implement this sort of gameplay. We’ve seen this type of mission in games before, GTA or not. The

Shadow mission in GTA IV, given by Little Jacob, had Niko trail a rival drug dealer. However, he spots you need to run for your life to catch him. L.A. Noire had some thrilling sidewalk mayhem, which usually ended with a good old tackle.

On the theme of being chased, the excellent Mirror’s Edge was a game revolving around being chased. While GTA will never be Mirror’s Edge, that style of mission is excellent fun. Getting chased and knowing you’re seconds from death really adds adrenaline, and knowing GTA, it will probably involved a good car chase as well.

So there’s my list of dream GTA V missions. Grand Theft Auto games always missions that shine above the rest so hopefully GTA V is no different. Others, mainly the tutorial type tasks, drag and bore veteran players. Love or hate it? Leave feedback and your own ideas down below.
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Below are some of the suggestions given by GTA Fans Read Them They are Good ideas!


Zach says:
kind of cliche missions really, id like to see something a little more outside the box. How about if we go to prison for like 10 in game missions in the prison, and than have an epic breakout mission.
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claud says:
6. Break into Fort Knox
7. Art/Jewelry Thieving Missions (mansions/shops/banks/galleries/etc.)
8. Jail Missions (100 Random Variety Escape Missions + Other Jail Missions)
-Jungle/Forest Running from the paw-leece and dogs.
-Sewage escape
-Laundry escape
-Spoon dig escape
-Different Riot escapes
-While transfer to another prison escape (by insanity, murder, etc.)
9. Yakuza, Triad, Italian/Russian/Irish Mafia, Street Gangs, KKK, Aryan Brotherhood, Cartel Missions
10. Very Large Cruise Ship Mission with Gambling/Swimming Pool/Helipad/etc. (around the end, many Modern Somali Mercs/Pirates raid the ship)
11. Gold mine underground at a banana plantation (get some gole)
12. Mad Scientist at his Laboratory with a nuke (recover nuke)
13. Heist at Luxurious Political Dinner Gathering enter from glass roof by helicopter + rappel(Part of Heist Team)
14. Rabid Serial Killer on the loose (Hired to Find and Torture killer)
15. Bikini Model Competition by the beach (Bodyguard for Celeb Model)
* More facilities: Golf Courses, Skeet Shooting Ranges, Ski rings, etc.
* Variety in Body sizes (bodybuilders, muscleheads, starving, normal, fat, obese, supermodel, hot, etc.)
* Religious People (Monks/Priests/Scientologists/etc.) and Temples/Churches/Mosques/etc. [Because they are harder to kill, psychologically depending on the person]
* Random Political Rallies + Demonstrations on streets, landmarks, churches, homes, clinics, etc.
* No car days (GTA with Bicycles etc.)
* Bullet Proof Car Modification at mod shop
* When arrested with a heavy crime (4 Star and up) go to jail (Jail Missions)
* Random People have more depth and personality all around
* Animal Incorporation into GTA V (Guard Dogs, Giraffe, Tigers, etc.)
* Animals can be Vehicles too (Horses, Police Horses, Race Horses, Pony, Donkey)
* Silenced Weapons, Subluxation neck break, Night Vision, Gas Mask, Smoke/Flash Grenades, Visible/Under-clothes Option for Bullet-Proof Vest, Axe, Sledgehammer, Pickaxe, More Variety of Pistols, Lightsaber (cheat), Blaster Pistol (cheat), Chainsaw, Hammer, Suffocation Kills (Plastic Bag, Piano Wire, Rear Naked Choke), Two Handed Antique Claymore (cheat?), Shovel, Flamethrower, C4, Bow & Arrow Modern (Normal/Flame/Explosive), Lockpick
* People on the street have homes in the map and can be robbed.
* People have chance to scream/shout/yell in pain (when shot, stabbed, on fire)
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Assassin’s Creed 3 comes out October 30th, are you ready? If you haven’t played the other Assassin’s Creed games, then chances are you’re not. All of the AC games were fun and enjoyable, but it seems as though the next game is going to triumph over all others. The new game comes with many great additions that promise to make gameplay smoother and assassinations a million times as fun. There are many reasons to get in line for one of the year’s best action/adventure games, here are just five.

To some of you this may be old news, and if you have heard this before, then you are probably already on the pre-order list.

5. The Time-Period



“Finally!” that’s the word that all Assassin’s Creed fans shouted when they heard that we would be in a different time period. I loved the Renaissance (and I’m sure a lot of other people did) but after three games in a row, it got kind of boring. Although Revelations was a change of atmosphere, it didn’t feel all too different. Now, with AC3 turning to the American Revolution, we can finally see a different enemy in an exciting new time period. The Renaissance was a time for invention and arts and thinking (as we saw with Leonardo Da Vinci), but the Revolution was filled with brutal combat, which makes it perfect for an assassin.

With a different time period comes some new historical figures, this game just so happens to call upon America’s founding fathers. The game’s main character (Connor Kenway) will be meeting people such as George Washington and Benjamin Franklin. I can’t wait to see where the time and the characters take us. I can’ wait to live out the 1700′s in such a fun and violent way.

4. The Weapons



An assassin requires on his weapons, most of all their signature hidden blade. We have seen modifications to the blade in the past, such as a hidden gun or the hookblade. Now, AC3 will introduce the hidden blade “dagger”, it allows the blade to swivel out and become a dagger for combat. It also allows the gamer to use that feature to dual wield weapons. We can now grab the tomahawk (another exciting new weapon) and pull the dagger out in the other hand.

This game also gives us access to dual wield flint-lock pistols. If that wasn’t enough firepower for you, then you’ll be excited to hear that we also get a musket at our disposal. On top of all that we get to use a bow and arrow and get to play around with the new “grapple rope”. The rope springs out of Connor’s hands and can pull enemies closer to him. It becomes ideal for quick combat and makes ariel assassinations a lot more fun. I can’t wait to get my hands on these new weapons.

3. The Wilderness



If you played Assassin’s Creed Brotherhood, then you know how huge Rome was. This game promises to provide us with an even bigger Frontier area. It will be 1.5 the size of Rome and there are still more areas in the game. We will get to play in Boston, New York and other important historical sites.

With the newly added wilderness, we gain the ability to do some cool Red Dead Redemption-like stuff. We can kill animals and sell their skins or simply go exploring. With Connor’s new tree-climbing ability, we can get across this huge area very quickly. Canoeing seems to be another option (as seen in the picture above).

We will get to see some random events, such as an encounter with a bear or walk into a group of enemies trying to walk around. There will never be a lack of things to do in the wilderness of AC3.
Connor (who is part Native American) should be able to traverse his terrain with ease, and I can’t wait to start playing as him in the world.


2. Naval Battles



This game has added a completely new form of gameplay for the AC universe. Gamers will now have the ability to captain their very own ship. This dynamic will be used to encourage exploration outside of the wilderness and will allow us to fight off pirates and other enemies. One of those enemies being the weather. It can change from sunny and happy to a dark thunderstorm with swirling water-spouts and deadly currents. it’s up to us to steer our ship in the right direction. We are put in charge of our own crew and get to don a tri-corner cap as their menacing captain.

We can also board other ships during naval combat. Are the enemies dogging every cannon ball you can send at them? Then we can grab our axe and jump onto their boat and do what assassin’s do best.

Although it’s not certain why or how Connor obtained a ship and a crew, but I don’t care as long as I get to play around with this new fun part of the AC experience.

1. Connor Kenway

After three games of Ezio

it’s about time for a change. I love Ezio as a character and I am not saying that I am getting tired of him, but it will be nice to see a new assassin. We didn’t really get to know Altair’s backstory and character all to well, but we did get to live through most of Ezio’s life, which makes him an easy favorite. But, Ac3 might just change that. We will get to play through some of Connor’s teen years and watch him age as we play through the revolution.

Connor promises to be a great lead character because of his rich story and his integration into the revolution’s plot. He is half Native American and Half British, which makes choosing a side very difficult for him. This character seems to have a darker personality then Ezio, which is perfect for a revolutionary assassin.

I can’t wait to play as Connor in the new game, he will bring new weapons, gameplay and exciting new areas to play in. I have my name on the pre-order list, do you?
 
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Assassin's Creed 3 DRM

Ubisoft has faced plenty of well-deserved criticism for its treatment of PC gamers by forcing heavy-handed digital rights management (DRM) measures upon them. Regardless of whether customers purchased Ubisoft titles through the company’s online store directly, or through third party platforms like Steam, they were forced to remain always online for the DRM, even in single-player games.

Needless to say, the DRM’s always-online requirement caused a lot of difficulty for players without permanent access to the Internet, especially those on laptops or those serving overseas in the military. Disconnecting from the internet, if only for a second, would cause the game to drop the player to the desktop, causing them to lose their progress in the game.

Ubisoft has (finally) taken note of these complaints, which have been around for years, and announced that the PC version of its upcoming game Assassin’s Creed 3 will have no such always-online requirement.

In a recent interview with Rock Paper Shotgun, Ubisoft’s worldwide director Stephanie Perotti says that a decision was made in June to remove the requirement. DRM will remain, but only to the extent that players will have to activate it once upon installation and never be bothered by it again.

Assassin’s Creed 3 for the PC is set for release on November 20, a month after its release on the Xbox 360 and PS3.
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Assassin’s Creed 3

Here we are again, talking about Assassin’s Creed 3 as if we haven’t done enough articles on this game already. We’ve delved into general gameplay and the features of the multiplayer system, but there is another aspect of this game that deserves a spotlight – the naval combat portion of Assassin’s Creed 3. With everything this game has to offer, the naval combat really shines due to the obvious work Ubisoft has put into making this unique combat system work perfectly.
The game takes place during the Revolutionary War and it is well known that battles were fought on land and sea. Assassin’s Creed 3 features a brand new naval combat system that takes the franchise off land for the first time. It is a daring move but appears to be executed perfectly by developer Ubisoft Montreal. It blends in perfectly with the stealth action-adventure franchise.
If you haven’t pre-ordered it yet, hit up Amazon to Pre-Order Assassin’s Creed 3 for Xbox 360 to make sure you receive the game when it comes out on October 30th. For PS3 owners you can pre-order AC3 as well to secure the same date.
Ubisoft puts the game’s main character, Connor, in the role of a ship captain. As captain, Connor is in full control of his ship, from where it sails to whom it fires upon.
In this position, you will be able to guide your ship to victory by means of different forms of weaponry. Obviously, the bread and butter of the weapons will be standard cannon shots. Cannons function to basically wreak enough havoc to sink enemy ships. However, sinking rival ships is not always the goal.
At times, Connor will have to assassinate someone on board. If this is the goal, or if Connor has to board the enemy ship for another mission, you can use a chain shot to try to take out a vessel’s mast, making it immobile in the waters. Ubisoft has gone to great lengths to make Assassin’s Creed 3 historically accurate. During the war, ships often ran short on ammunition and crews were forced to scrape up anything they could find to fire upon enemies. The grapeshot in the game orders the crew to scrape up garbage and other materials on deck, shove it into the cannon and fire it upon the opposition.
Assassin’s Creed 3 Naval Warfare
Naval combat features a completely new dynamic weather system. This is really one of the coolest aspects of Assassin’s Creed 3. With the dynamic weather system, weather could change at any moment. This not only changes the weather, but also how the game will look and how it plays. The randomized system will make each mission aboard your ship completely unique from one another.
On top of the varying weather conditions in the environment, there will also be mines, gunboats and many other random obstacles in the waters that will need to be dealt with in order to safely traverse the waters and accomplish your missions. For instance, some missions may involve carefully maneuvering through an enemy minefield while others may involve bombarding a fort from the safety of your ship. Still other missions, as I hinted at before, will involve boarding other ships to assassinate a Templar on board.
These ship battles look and sound like one of the single most intense things in the history of the Assassin’s Creed franchise. My only fear is that it somehow ends up as the siege minigame a la Assassin’s Creed: Revelations. However, the naval gameplay battles appear to be truly epic, especially when you get to partake in battles that have made history such as the Battle of the Chesapeake.
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This week saw the release of several teaser images from Rockstar’s upcoming release of GTA V revealing that yes, there will be vehicles and places in the game. Still, with no news on gameplay we have been left to dream of what may or may not be included in the finished GTA V package.
Even since GTA IV launched, the sandbox game scene has changed dramatically and each new game in the genre has bought new or re-imagined ideas to the table, each with their own successes and failures. We here at WhatCulture hope that Rockstar have been taking note of such releases and borrow these 10 top features for GTA V.

10. Vehicle Hijacking


Saints Row the Third

Considering the vast majority of your time spent in GTA involves driving, getting in and out of cars has never been particularly fast or elegant. Whether it was waltzing up to a car to get in, only to have Niko open the door and proceed to stand motionless beside it or being thrown clean into the air because the car you thought was stationary was still moving at .5 mph. Suffice to say it was all very awkward and very frustrating. Saints Row looked at the age old ‘press button to enter vehicle’ paradigm and thought; how can we make this better yet crazier. Their solution was a simple, when sprinting towards a vehicle, a quick tap of a button would cause you to launch into the air through the windshield and boom! Your away. Of course, at present this wouldn’t quite fit into the semi-realistic world that Rockstar is trying to create, however the idea itself is a sound one and the ability for an easy way to get moving quickly would be a welcome addition to the series.

9. Fists Of Fury


Sleeping Dogs

You could probably count the amount of times you’ve chosen to use just your fists in combat over a gun in GTA on one hand. Hell, you might not even need the one hand. Hand to hand combat in GTA is just terrible. It’s sluggish, slow and unwieldily making you look like you have the fighting skills of an inanimate rod rather than a martial arts master. Sleeping Dogs changed that by putting the focus solely on unarmed combat and crafting it in a way that is interesting and enjoyable to use. That said it does take more than a few cues from the Arkham series of games but truthfully thats only a good thing. In fact when you do finally come to use a gun, it all seems a bit less fun in comparison.

8. Deadeye


Red Dead Redemption

Red Dead Redemption combat felt very similar to GTA IV, they tightened it up a little and changed the feel of the weapons but in essence if you had played Rockstar’s previous title, you felt right at home. What they did add is the brilliant deadeye system where, with a click of the stick, you could slow down time giving you the chance to pick of the most troublesome foes with ease. This played very well with the whole sharp shooter western aesthetic, but it would be a pity to confine this ability just to the Red Dead series. It may need a bit of a name change, but allowing players those crucial seconds to get out of tricky situations when swamped is something that would benefit us all.
And I really thing animals should be put in GTA!

7. The Art Of Disguise


Assassins Creed, Hitman Series

Fleeing from the cops is a common thread in any GTA game and involves either driving very fast or scrambling to find the nearest safe house. The question is why drive away when you can hide in plain sight. GTA V needs to take a few pages from the books of Hitman and Assassins Creed and get its stealth on. What if, while evading the feds, you could grab an employee from the local hot dog stand, steal his clothes, and then hang out undetected on the street corner while the cops are none the wiser. It’s seemingly only a small touch, but it would open up a whole world of possibilities.

6. So Little Time….


Skyrim

Remember Skyrim? That game that ate away a good chunk of your life? Of course you do! Skyrim was one of those games that you could sit down intending to play for 30 minutes and end up getting up 5 hours later. What made Skyrim such an engrossing experience was the sheer variety of things you could do outside of the main storyline.With the new location of San Andreas expected to be much larger than the Liberty City of GTA IV, Rockstar should take the opportunity to fully flesh out the city with side quests, activities and more. It not only gives the player plenty to do, but creates the perception of a living, breathing, interactive world. GTA IV fell fowl to the feeling that there was lots to look at, but not much to do. If GTA V can manage to improve on that aspect, then I can feel months of my life slipping away already.

5. The Devil’s In The Details


L.A. Noire

Last year we were treated to the excellent but flawed L.A. Noire. The game had plenty of faults, but no one can argue that the level of detail in characters faces and expressions was astounding. You could see every little nuance, tick and emotion in a way more akin to films than video games. Hopefully this technology wasn’t lost along with Team Bondi’s closure as it could bring a whole new level of storytelling to the GTA series, allowing it the chance to have the most realistic and thought provoking characters to date.

4. You Have Reached Your Destination


Saints Row the Third

When Saints Row the Third launched last year, many probably palmed it off again under the banner of its just another GTA rip-off. While that may of been almost the case with the launch of the first Saints Row, its third iteration shows the series has evolved beyond its GTA similarities and in turn, has bought some great new ideas to the sandbox genre. One such example is how it handles the age old problem of routing you from one destination to the next. I have always found the most frustrating problem with open world games is the driving. I often found myself in GTA VI glancing down at the mini-map to check I was heading the right way only to look up and find myself sailing through the windshield. Sure there was a GPS voiceover you could turn on, but I still found myself glancing at the map constantly. Saints Row the Third takes a slightly different approach by overlaying arrows in the environment to point you in the right direction. It may look a little obtrusive but it works surprisingly well and takes away the focus from the mini-map leaving you, to actually enjoy your drive.

3. Destructible Enviorments


 Red Faction Guerrilla

The Red Faction games I believe, never quite got the recognition they deserved. Yes, they were kind of repetitive, but then what third person shooter isn’t these days. What Red Faction Guerrilla did bring to the table, is the incredible Geo-Mod 2.0 engine, which allowed for fully and realistically destructible environments. It may seem an almost superficial touch, but having destructible scenery goes a long way to adding weight and realism to a world. It also forces you to take a different approach to your surroundings, if you’re inside a building you may think twice about a rocket launcher as chances are the roof may cave in. It’s a difficult and challenging thing to achieve and there are always a variety of pros and cons to deal with, but we won’t know if they don’t try.

2. Bringing Back The Crazy


Just Cause 2, Saints Row the Third, GTA San Andreas
Whether it was intentional or not, past iterations to the GTA Series bought about new levels of lunacy and mayhem with each new release. With GTA IV Rockstar dialled it back a notch, grounding the series in a more realistic setting and removing some of the more unbelievable elements of the franchise. With GTA V, Rockstar has a chance to up their game and retake the crown of crazy for the GTA series. Just Cause 2 had base jumping onto aircrafts, cars, buildings, you name it you could jump on to it, while Saints Row had VTOL jets, virtual reality worlds and gun blazing toilets. So theres a lot of catching up to do. Sure it’s not ‘realistic’, but if the Ballard of Gay Tony proves anything, its that it’s all right to have a little bit of madness now and again

1. CO-OP


Crackdown, Saints Row, Far Cry 3 etc….

After playing Saints Row and Crackdown cooperatively, I have longed for Rockstar to introduce a Co-op mode in a Grand Theft Auto game. While GTA IV’s multiplayer did include some fun collaborative modes, they fell short of offering what we really want, a proper cooperative campaign. Playing any type of large open world game with friends always results in hilarious and unpredictable outcomes, as Saints Row and Crackdown have shown so expertly, and if Rockstar can offer up a lovingly crafted cooperative experience which is as good as their solo experience, then I’m game.
These are just 10 ideas that Rockstar should steal for the upcoming GTA V but there are no doubt countless others. Let us know what features you would like to see introduced for GTA V from other sandbox titles in the comments below.
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Whilst the power hungry megalomaniacs at Rockstar sit on their thrones made out of people’s expectations and desires, maniacally laughing over our pallid bodies begging for a sweet release like, a release date, another trailer, a lock of hair from the main character, pretty much any tangible revelation that can keep our bubbling excitement at bay; we here at WhatCulture towers are ponderously looking forward to one of the biggest gaming releases of all time.
With anything that excites you, comes niggling doubts, and whilst I’d rather entertain the prospect of a decade living with Piers Morgan than comprehending a poor GTA instalment, there are doubts, mistakes could be made and if so a brilliant gaming experience could be ruined…Kind of…Maybe.
Luckily for humanity, we are here to guide the world with a helping hand to direct Rockstar’s latest foray in to the criminal underworld.

1. Placing Too Much Emphasis On The Technical Side



It’s common in a world of advancing technology and ego massage for people to get lost in the loveliness of their own design. It’s a shame, but mediums of entertainment have become so ignorant of anything other than how it all looks it’s become as upsettingly surreal and vain as an episode of America’s Next Top Model; only with less bitching, bulimia and underwater photo shoots of video game characters (If you’re unfamiliar with America’s Next Top Model and think I’m joking about Underwater photo shoots, I’m not; it’s ridiculous.)
This is especially true in modern gaming, style takes the priority over other aspects. Take Battlefield 3 as an example; does anyone have anything interesting to say about it other than the fact it’s new engine was quite nice to look at? Even most of the pre-release buzz was about the design and little all else; because everything else sucked.
While it’s natural for technological advancements to be an interesting feature; Rockstar can’t prioritise this as a way of impressing people; when the game lacks substance.

Tron Legacy looked pretty, doesn’t stop it being the worst film I’ve ever seen; Battlefield 3 looked pretty, doesn’t stop it being the dullest game I’ve ever played. GTA 5 can look pretty, but it must do a lot more than that.

2. Lack of Environment Improvements


I know, this may seem like a bit of a hypocritical juxtaposition of points but give me a minute.
Grand Theft Auto San Andreas was possibly the most expansive and well trodden of all the GTA games, no environment or game captured the imagination of people as well as that has and because of that its Los Santos setting is probably the most familiar of the GTA environments.
Therefore it’s imperative that Rockstar do not cash this in and regurgitate the same city; part of the fun of GTA is exploring the new environments and getting to know them, a digitally enhanced repeat of the previous Los Santos can’t be their approach.
Granted; it’s the same city so it will possess the same DNA, but 20 years will have passed in the GTA universe since the events of San Andreas and a shakeup in design is necessary to stop it getting tired.


3. Predictability


Grand Theft Autos of the past have followed a particular formula; man enters city, man gets involved in organised crime because he is inherently bad, man climbs ladder and owns the world. Kills a lot of people along the way.
While this is tried and tested and has been taking on a different flavour of late (Niko Bellic was driven by vengeance and a warped perception of the American dream, CJ is fighting for family honour and escaping the hood), the formula remains the same.
Now no-one would want a drastic overhaul of this formula however a slight inversion would go a long way to keeping the game fresh; especially considering they are going back to a city we were involved with not that long ago.

4. Prioritising Realism Over Fun



The old age fan argument about GTA 4; was it too reigned in?
Whilst it was a truly tremendous game, it was possibly the most restricted in terms of player freedom and expression with a lack of character customisation, purchasable items and just general freedom. Breaking in to a military facility to steal a tank felt like a far off memory where it used to be as common as gunfire, death and the word ‘homie’.
Though certain aspects of the third generation of GTA games danced along the borderline of ridiculous; it always felt believable in the GTA universe and though GTA 4 was an incredibly good story; past that there wasn’t a lot of incentive to keep exploring the world as it was incredibly reigned in. This is the same with the missions; they were exciting but eventually tiresome as the reigned in world of GTA 4 took its toll and the missions failed to expand.
We don’t want another Saints Row 3 on our hands because, let’s face it, who on earth would want that? But a wilder, more out there streak would help keep the game as fun as GTA games of old.

5. Sacrificing Story For Scope


It’s the developing trend in open world games; story takes a backseat in place of the collectible, bonus mission driver that takes you careering around in a boring mosey through missions and tasks which don’t particularly mean anything.
Take perennial borefest Skyrim; a game that gave very little story or drive and instead decided to overwhelm you with a wide array of tasks each as dull as the last. Batman Arkham City was an impressive open world but came at a massive cost to the storyline which wasn’t a patch on the opening Arkham Asylum. Similarly with multiplayer; every first person shooter talks about multiplayer more than story, cashing in with dull maps and formulaic methods of playing to get out of thinking of anything original.
Rockstar have always been strongly focused on their story; giving you 40 hours of narrative before giving you plenty of freedom to roam; it must maintain this tight focus otherwise risk falling in to the trap already filled with games that thought collectibles could describe how little they had to offer.


So what do you think? Are there any other GTA problems you could see? Or will it be flawless. Comment below!

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