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Despite Agent 47 having dispatched the various gogo nuns from Hitman: Absolution's recent trailer, Vivica A. Fox's "head nun" character may have lived. Or they all did! What a twist! See if you can figure it out from the trailer above.    
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Hitman Absolution's chooseyourown assassination
There's a man – not a very good man – standing in the center of a pagoda-topped gazebo in the middle of Chicago's Chinatown. He's hired police officers to guard him from all angles, but his armor's not without weak points: He likes to eat at a food stand half a block away, he gets drugs from a personal dealer in a nearby apartment, and he drives a luxury car, parked in a side alley.

Kill him.

The car might be his most obvious weakness, so you, as Agent 47, go exploring around that side alley. There is one off-duty cop guarding the car itself, so with a few stealth moves, you take the cop out silently with a stolen knife and stash his body in a dumpster. For a few extra points on your score, you might also take his uniform, just in case you need it later.

With the way clear and your disguise in place, you plant a bomb underneath the car, and once it's all set to blow, bang the hood just hard enough to set the car alarm off. Moving out into the crowds of Chinatown (where vendors peddle their food and a few hundred citizens constantly mill around and wander), you can see your target running back to turn off his car alarm. Unfortunately, he discovers a puddle of blood where you took his hired help out, but it's too late for him: You hit the car bomb and blow the target sky high.

In the ensuing chaos, you casually make your way back through the panicked citizens. With the cops trying to settle the crowd back down, you're able to sneak out a side door, and finish the mission with a respectable, but not great, score.

This time, let's do things differently. You spot the drug dealer ferrying drugs between the target and his apartment. There, an armed guard can be bypassed by sabotaging the security system (and then knocking out the guard when his back is turned).

Once inside the apartment, there are more options: A sniper rifle sits ready by a window, complete with a conspicuous view of your target below. The drug stash is also there: Maybe you can poison the drugs and sneak out in time to have the dealer deliver death for you. There's a gas can full of flammable liquid as well. A distraction, perhaps?

This time, however, you don't do any of those things. Instead, you open the door to the apartment to leave, and run right into the dealer himself. A scuffle ensues, the dealer dies, and then you stuff him unceremoniously in a closet.

With quite a few options already wasted, maybe you can just try the direct approach – walking up to the target and capping him. But even dressed in a cop uniform, the chaos is enough to bring in the SWAT team, and they take you out before you can even start moving for the exit.

Hitman Absolution's chooseyourown assassination
Trying to fire the sniper rifle also brings the SWAT team, so that doesn't work. It might from another location.

Poisoning the drugs is a tougher gambit - the dealer's apartment has security cameras running, so it's tough to get in and out quickly enough without being spotted at all. You can destroy the tapes, or even disguise yourself as the dealer, but usually that takes time you don't have.

All of the pieces are there, however. The level is like a finely-made lock, and if you can just line up all of the elements in just the right way, set them out in just the right order and come up with a little luck to boot, you feel like the job can go perfectly. If everything works out, you can accomplish the mission, escape quietly and quickly, and earn the highest score possible.

You try once more, hoping to do things just right for that high score. You wander through the food stalls for a little while, watching the chefs cut and cook, and listening to the workday scuffle of Chinatown. Eventually, you notice a poisonous bit of fish on one of the counters, sitting right next to a female cook carving up the food for the afternoon rush.

It takes a little care, but just when her back is turned, you sneak up and grab the fish with the press of a button. You take a few steps away, and exhale the breath you didn't realize you were holding. No one has spotted you. Yet.

Hitman Absolution's chooseyourown assassination

You make your way over to the tiny counter where your target is known to eat, sneak past another busy chef, and surreptitiously insert the poisonous fish into a plate of food on the table without anyone noticing. You wander away again to wait, standing in the crowd, keeping track of the policemen walking by.

A few seconds later, it happens. Your target, gabbing on his cellphone, decides he's hungry, and walks over to the food stand, which he must either own or just visit frequently. As you watch, he takes a bite of his food, and there's a brief moment when you aren't sure if it'll work or not. Was there a bug in the game? Did you do something wrong?

Suddenly, your target convulses and coughs violently. He falls to his knees, and then to the ground, as his guards run from their posts to see what's happening. The UI confirms that you've made the kill without being noticed once. A clean kill that's blamed on a clumsy chef, no extra deaths or loose clues left behind. An assassination, perfectly executed.

With the police ignoring you, you stroll out of the square, silent and victorious. Across the top of your UI, score multipliers and point rewards blossom and burst like Chinese fireworks overhead. 
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The future for gaming, according to Ubisoft, is branching out across multiple platforms under a single brand. It's not a surprising or shocking move when you consider their inspiration in terms from Nintendo's championing Mario or how the Xbox and Master Chief are synonomous. But while speaking to Gamasutra about this, Ubisoft North America Executive Director Laurent Detoc remarked that he wouldn't mind multiple additions to the Assassin's Creed franchise:

"I also hope we'll be able to branch out from within the franchise. It's very simple to me: There's no such thing as not being able to annualize a franchise. If it's good, people will come."

It sounds redundant almost. But the shocking thing is by this October, Detoc's wish comes true. Assassin's Creed III and Assassin's Creed: Liberation will technically be the ninth and tenth game respectively released under the franchise across multiple platforms. If you're keeping track, it means the regular Ubisoft system of a main console platform release assisted by a portable has been steadily going on since the first Assassin's Creed's release in 2007.

The Ubisoft mantra is craft a franchise that can be spread multi-platform, regardless of format, just so long as the branding exists. From Ghost Recon being a traditional squad shooter to Facebook cash-cow, their goal is creating a general blanket with occasional success. The impeding concept of next gen could be the water mark for whether this approach is actually feasible when toting the Wii U version of Assassin's Creed III is the "definitive version."
We just hope that in the future, portables and spin-offs aren't seen as just a throwaway device when, especially in the Assassin's Creed universe, the side-stories are just as important as the main paths. Or else, that encyclopedia isn't really worth jack is it ?

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For what it's worth, Assassin's Creed 3 is practically a new IP. With a new character in Connor, a new story, time period, setting, and game mechanics, creative lead Alex Hutchinson described Assassin's Creed 3 as "90% a new game".
What's the other 10%? Series protagonist Desmond Miles, which Hutchinson said, during a Ubisoft press conference, could be coming to an end.
Desmond Miles is really the only factor linking Assassin's Creed 3 to the other games in the popular franchise which dates back to 2007. According to Hutchinson, it's beginning to ask a little too much of people to remember "years worth of story" surrounding Miles.
“It’s more like the Twilight Zone. There’s always a guy introducing it and he’s there every episode, but each game completes its own story, ” he said via Polygon. “Assassin’s Creed 1 was Altair’s story. Ezio has been and gone. You can engage with these historical stories individually without having to necessarily understand Desmond’s story. But yes, we eventually do have to wrap it up."
“I think what you do is you finish it. I always pitched it to the guys on this game to think of it almost like Star Trek. Each game is a season… each big number is a sub-title," he explained. "We’re not changing the universe, but we’re being given the reigns to the equivalent of The Next Generation. Yes, it’s the Star Trek universe, and that has certain immutable laws and there’s a base kind of tone to it, but within that you can do whatever you want."
He added: “I think Desmond needs to end, at some point. You know what I mean? Things that go on too long lack resonance. We’re asking people to remember seven years worth of story. Which is like saying you were in junior high and now you’re finishing college. And you need to remember what you were doing in junior high.”
To be honest, I think Assassin's Creed 3 could be just as successful even without Desmond. A lot of the hype leading up to its release has been around the change of environment and new character. It's like a breath of fresh air and, to a certain extent, almost like a new IP.
“Without Desmond, we could have called it anything else, and people would have said okay,” said Hutchinson. “It’s just we like the wrapper of being an assassin and being in this continuing war against Templars. There’s huge value in that. But [AC3] is 90% a new game.”
It's not hard to imagine Assassin's Creed 3 without Desmond. In fact, it looks like Ubisoft is slowly trying to move away from him. Aside from Assassin's Creed 3, Ubisoft has plans to release Assassin's Creed 3: Liberation, which introduces yet another new hero - Aveline, the first female protagonist - and further expands on the 18th century Colonial America environment.
Over the weekend, a leaked GameStop document allegedly from Ubisoft seemed to indicate plans for future Assassin's Creed 3 DLC.
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According to a leaked letter from Ubisoft to GameStop stores, Assassin's Creed 3 will have DLC following its launch in October.
The letter, outed by Kotaku, was a "BIG thank you" to GameStop for helping Ubisoft achieve their Assassin's Creed 3 pre-order goals, but further on the letter indicated plans for post-release DLC.
"We are currently in the process of creating a complementary development team that will begin working on post-launch episodic cotnent to continue the Game of the Year experience that Assassin's Creed 3 will undoubtedly deliver," the letter detailed. "With a dedicated team specifically to this content we plan to set the bar for quality DLC in our industry."
The letter didn't specify if it would be single player or multiplayer DLC, but the fact that it's episodic content makes me believe it will further expand on the single player campaign. Although I'm sure we'll see the typical multiplayer skins and maps, as well. The document mentions a "Season Pass" concept, which the company will begin taking pre-orders for soon.
"We'd love your continued assistance in informing pre-order customers that a better value is available for those who pre-order Assassin's Creed with the 'Season Pass'".
As a side note, GameStop also received an exclusive necklace from the Assassin's Creed team "in recognition" for all they do. I suggest you ask to see it next time you find yourself in a GameStop.
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The release of Assassin's Creed 3 on PC has been up in the air for quite a while now, but creative director Alex Hutchinson has given us a more specific launch window for the highly anticipated game.
While the console release of Assassin's Creed 3 is slated for October 30 in the U.S., Hutchinson has confirmed the PC version will release "near the time of the console launch".
Speaking at San Diego Comic-Con, Hutchinson confirmed it will arrive "before Christmas".
A promotion image, spotted by the Czech arm of Eurogamer, first revealed the delay of the game, noting a November 23rd release for the game. Ubisoft later responded that the "Windows PC release date is still to be announced."
While we don't have any official date for Assassin's Creed 3 on PC, we at least know it will arrive this year.
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Ubisoft has announced a new novel set in the Assassin's Creed universe, coming about a month after Assassin's Creed 3 hits stores on October 30. Assassin's Creed: Forsaken will be written by Oliver Bowden, and will focus on "the story behind who Connor really is and how he has become a deadly killer."

Expanded Details:
Written by author Oliver Bowden, Assassin's Creed: Forsaken is the latest novelization to expand the rich universe of Assassin's Creed, one of the biggest video game franchises in the world.
Based on the new upcoming game, Assassin's Creed: Forsaken takes a look at newcomer Connor, who has sworn to secure liberty for his people and his nation by unleashing his skills on the battlefields of the American Revolution and in the wilderness of 18th century Colonial America. Forsaken will take a look at the story of Connor, exploring who he really is and how he has become such a deadly killer.

Sales of the Assassin's Creed novels, at around 380,000 copies, haven't come very close to the games' 38 million sales, but there's clearly an audience for the historical fiction. Assassin's Creed: Forsaken will be out for $9.99 on December 4. 
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We sit down to chat with Assassin's Creed 3: Liberation lead writer Richard Farrese about how the game steps away from Desmond's story and what it actually means to be an "Abstergo entertainment product."


Ubisoft Montreal is striking out in a different direction with fall 2012′s PlayStation Vita game, Assassin’s Creed 3: Liberation. You’ve got a new main character in Aveline, an assassin and the first female protagonist that the series has focused on. The setting is all-new, 18th century New Orleans during roughly the same period that Assassin’s Creed 3‘s Connor will be warring with the Templars against the backdrop of America’s Revolutionary War. The biggest shift in direction of them all, however, is how Liberation is framed within the fiction of the Assassin’s Creed universe. It’s a product, something created by the Templar-owned Abstergo Industries, for reasons that aren’t yet entirely clear.
I sat down with Liberation lead writer and AC writing staff member, Richard Farrese, to chat about what’s to come in the Vita game during a recent Ubi preview event. It was an infuriating interview, filled with vague responses and the frequently repeated mantra of “no comment.” I can understand the hesitation, of course. Mystery is one of the key narrative pillars in the Assassin’s Creed universe, and revealing too much about a game’s story before it’s released risks spoiling some very good and rewarding twists. Liberation is a unique situation, however; it’s so dramatically different on the story level in terms of the tone and approach that it doesn’t compare easily with what we’ve come to learn from seeing the past and present through Desmond’s eyes.
Given all of that, my first question for Farrese was simple enough: going into Liberation, what are the most vital points to keep in mind? “The first thing you need to know is: Aveline is not related to Desmond. That’s important to know,” he replied. “There’s no present in our game, it’s an Abstergo entertainment product. The game was released by Abstergo. Because of that it’s a really different kind of experience. You’ll have to play the game to find out how. There’s a lot of twists and turns in the story, and if I go into it too much I’m going to spoil some surprises.”
The phrase “entertainment product” carries a very general connotation; Liberation‘s place inside the AC-verse is actually more well-defined than that, even if we can’t know exactly how just yet. “It’s actually a game [inside the fiction],” Farrese added. “You can almost see this as a kind of public– how can I say this–everything is based on the Animus technology. So Abstergo… basically took that technology, extracted out those memories, and created a game out of it. In the fiction, as you play the game you’re actually exploring the Animus in your own way.”

Farrese pulled up short of saying anything about why Abstergo would release such a thing.  Based on everything we’ve seen in the series so far, the modern-day Templars continue to wage a war against the modern-day Assassins. There is an agenda behind the fictional release of this “entertainment product” which puts players in the shoes of a member of the ancient group’s mortal enemy. Does Aveline do things that make the Assassin’s order look bad? Does she turn on her former brothers and sisters to sign up with the Templars? Or is it something else, something we can’t even predict simply because there are layers to the fiction that we’re not yet aware of?
Farrese isn’t saying. He’ll go as far as admitting that the larger framing narrative helps to paint the right picture for Liberation, in much the same way that the framing narrative for Assassin’s Creed multiplayer establishes the mode as an Abstergo training program. Asked whether the fictional side of the game is released for the wider public or if it too lives in the realm of Abstergo training materials, Farrese admits that he “can’t comment on that.” Nor can he say anything about why the game’s title — Assassin’s Creed 3: Liberation – calls out so directly to Connor’s upcoming adventure. Why couldn’t it simply be Assassin’s Creed: Liberation. There’s a reason, but it’s one that Ubisoft isn’t willing to talk about yet.
Farrese graciously fielded all of these sticky questions, but he remained strong and kept the spoilers at bay. He did admit, however, that the Assassin’s Creed writing process is a team effort, and that the big picture story concerns are never sussed out in a vacuum. Continuity is important to this crew. “There’s a group of writers that focus on Assassin’s Creed at Ubisoft Montreal,” he said. “When the idea first came up of doing this game, of course [Assassin's Creed 3 lead writer] Corey May was involved. We sat with Corey a few times to discuss ideas. But Assassin’s Creed 3: Liberation is completely different [from Corey's game]. We’re showing Aveline’s story, and it’s a really different tale from what you will see with Connor in Assassin’s Creed 3.”

More Info To Come Stay Tuned!

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We sit down to chat with Assassin's Creed 3 creative director Alex Hutchinson about the makeup and layout of the upcoming game's post-colonial New York City.



Ubisoft has really had an easy time in showing off Assassin’s Creed 3 to the public. Not only is the game a long-awaited step past the “Ezio Auditore” mythology that the three most recent console entries explored, it’s also packed to the brim with new content of the sort that hasn’t been seen in the series before. The world got its first look at the game all the way back in March, and yet Ubi was still able to surprise fans months later at E3 with the reveal of the game’s naval combat. We didn’t even know the story went to the Caribbean!
The bulk of new hero Connor’s story unfolds in colonial and post-colonial America, before, during, and after the Revolutionary War. The wilderness, realized in the game as the capital-F Frontier, is a huge expanse of east coast countryside that sits squarely between the game’s two main cities, Boston and New York. We’ve seen Boston already (see the video below for a walkthrough of Boston with commentary), a bustling metropolis for the period and a flashpoint for much of the conflict during the American Revolution. New York remains a mystery, however, and one that likely won’t be revealed prior to the game’s October 30, 2012 release.
As a native New Yorker, this is not okay with me. That’s why I pestered Ubi Montreal Creative Director, Alex Hutchinson, for a few nuggets of info on what we can expect from the studio’s 18th century rendering of the Big Apple during a recent preview event. He must have taken pity, because he actually offered a couple of enlightening hints on what we can expect.
The first big question relates to the distance between New York and Boston. I’ve been wondering for months about how these two cities will be connected within the game’s larger Frontier, if they’d be walled off by loading screens or if they’d simply sit inside the larger world.
“We had a big discussion about that early on in development,” Hutchinson admited. “What we realized was, we could make it contiguous and have you run from Boston through the Frontier to New York, but it made it feel like Disneyland. If you can run in five minutes from Boston to New York, it stops feeling real. In the end, we decided to keep them separate [with load screens]. There’s not a big, swampy chunk of New York, we just went with the densest part of [the city].”
The look of the city will also stand out clearly in comparison to the game’s rendering of 18th century Boston.
“It is slightly different, in that there is a lot of Dutch influence in New York at that time,” Hutchinson said. “So we have those unusual buildings with fake fronts… and then sloped roofs behind them. That changes the free-running a little bit. It’s most of lower Manhattan, the tip that was there at the time. The population wasn’t anywhere near as big as it is now obviously, so we were able to get a lot of the city in that was actually there.”
It’s hard to imagine now, looking at photos of New York City’s concrete jungle, but much of the land in that area, including parts of Manhattan Island itself, were swamp at the time. Assassin’s Creed 3 will re-create that less developed version of the city — complete with recognizable landmarks like Trinity Church and Canal Street — but the most striking elements of the virtual Big Apple are informed by a real-life disaster.
“Most of the gameplay that takes place in New York is around or after the period of the Great Fire of 1776, so there’s a huge chunk of it that’s actually burned,” Hutchinson revealed. “That’s one of the things that we researched that’s included in the game.”

The Great Fire destroyed almost a quarter of the still-growing city on September 21, 1776. British forces, under the command of General William Howe, occupied the city on September 15; The American forces, led by George Washington, withdrew to the north toward Harlem, recognizing that New York’s capture was pretty much a certainty. The cause of the fire that flared up less than a week later is a matter of speculation even to this day. It is believed to have started in the “Fighting Cocks Tavern” during the early morning hours, though accusations of arson have never been proven. Historical documents suggest that neither the British nor the Americans have a solid idea of what actually happened. Could the fire be the result of the ever-raging Templar/assassins conflict? We’ll have to wait and see.
The blaze ravaged a large portion of lower Manhattan, spreading west from Broadway and consuming everything right up to the Hudson River coastline. Estimates of the destruction vary wildly; 10-25 percent of the city was ruined, amounting to as many as 1,000 buildings destroyed. Interestingly, Trinity Church was one of the structures consumed by the fire, and it’s also one of the landmarks Hutchinson specifically named as being in the game. Was he simply referring to the ruins of the grand church? Will Connor visit New York City before the fire breaks out? Could he perhaps have played a role in whatever series of events led to that fateful day? We’ll have to wait until October 30 to find out.
Elsewhere in the Assassin’s Creed-verse, Desmond Miles is still out there waiting for his story to play out. We got a sense of where he’s headed next after Assassin’s Creed: Revelations, and we also know that 2012 is a significant year in the Templar/assassin struggle — and in Desmond’s story specifically — but Ubisoft has remained mum on how the present-day protagonist factors into the upcoming game. Given all of this, it’s understandable to wonder just how much of Desmond’s story has been mapped out from the start. Hutchinson joined the team in 2010 at the start of AC3‘s development, and he reveals that at least some of what’s transpired and what’s still to come were known at the time, and had been decided upon as far back as the first game.
“The big beats were always sort of known,” he explained. “I think one of the challenges of popularity for the franchise has been a request for more continuity. There was a bit of a scramble, I think, during AC: Brotherhood and into AC: Revelations for the franchise itself to get to the point that we can plan better for future games. I think we’re in a good spot now and that we have what we hope is a good plan for moving forward. We had an ending in mind for Desmond [from the start] that we’re going to stay pretty true to.”

More Info To Come Stay Tuned!

Boston City Gameplay Non-Commentary


Alex Hutchinson Commentary Video

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From the 4th July through to the end of August, get the chance to see Assassin’s Creed III gameplay at your local store!

The in-store demo will give you a look at the game in action as our new Assassin explores the dynamic city of Boston, tracks down a Templar target in the vast wilderness of the Frontier and takes to the high seas in the largest, and most ambitious, Assassin’s Creed to date.

Stores open on 4th July*

GAME Newcastle (9 am - 5:30 pm only)

GAME London Oxford St (6pm - 8pm)

GAME Bristol Cribbs Causeway (5pm - 9pm)

GAME Nottingham (2pm - 7pm)

GAME Manchester Trafford Centre (1pm - 10pm)

GAME The Fort Glasgow (5.30pm - 9pm)



Additional Tour Dates

06-Jul GAME Edinburgh Gyle 1pm - 5pm
07-Jul HMV Gamerbase Edinburgh 1:30pm - 3:30 pm
07-Jul GAME Stockport 9am - 3pm
07-Jul Gamestation Erdington 2pm
08-Jul HMV Gamerbase Edinburgh 1:30pm - 3:30 pm
10-Jul GAME Sunderland 10:00-16:00
11-Jul GAME Darlington 10:00-16:00
11-Jul GAME/Xtreme Gaming Colchester 10am-5pm
12-Jul Game Tunbridge Wells 11-4pm
12-Jul GAME/Xtreme Gaming Colchester 10am-5pm
13-Jul GAME Teeside Park 16:00-20:00
13-Jul Game Tunbridge Wells 10-4pm
14-Jul Game Bullring Birmingham 1pm
14-Jul Game Chatham 10-4pm
Lakeside/Thurrock 11-6pm
15-Jul NA Kyoto Lounge From 3pm
15-Jul Game Chatham 10.30-3pm
15-Jul GAME Lakeside/Thurrock 11-4pm
18-Jul Game Leicester 6pm
18-Jul GAME Chelmsford 10-5pm
19-Jul Game Maidstone 10-4pm
19-Jul GAME Chelmsford 10-5pm
20-Jul Gamestation East Kilbride 6pm -8pm
20-Jul Game Maidstone 10-4pm
21-Jul GAME Edinburgh Fort 6pm - 8pm
21-Jul Game Bluewater 10-4pm
21-Jul GAME Romford 10-5pm
22-Jul Game Bluewater 10-4pm
24-Jul GAME Middlesborough 10:00-16:00
25-Jul Gamestation York 10:00-16:00
27-Jul GAME Livingston 2pm - 6pm
27-Jul Gamestation Ipswich 6pm-8pm
29-Jul HMV Gamerbase Glasgow 12pm - 4pm
31-Jul GAME Kendal 10:00-16:00
01-Aug GAME Scarborough 10:00-16:00
03-Aug Gamestation Glasgow Union Street 12pm - 4pm
03-Aug Gamestation Meadowhall, Sheffield 10:00-16:00
04-Aug N/A Royal Armouries, Leeds TBC
04-Aug HMV Bullring Birmingham 2pm
04-Aug GAME/Xtreme Gaming Colchester 10am-5pm
05-Aug N/A Royal Armouries, Leeds TBC
05-Aug GAME/Xtreme Gaming Colchester 10am-5pm
10-Aug GAME Leeds White Rose 10:00-16:00
11-Aug Gamestation Hull 10:00-16:00
11-Aug Gamestation Derby 2pm
17-Aug Game Leicester 2pm
18-Aug Game Dudley 2pm
25-Aug Gamestation Burton 2pm

For more information, please contact your local store. Store locations and dates are subject to change. You must be over 18 to attend and ID will be required to view the game, so please bring it with you. The full list of dates and venues can also be found on FourSquare https://foursquare.com/ubisoft/list/assassins-creed-iii-uk-tour
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The Frist Multiplayer Gameplay footage is up here!!
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More exclusive content on http://assassinscreed.com
Extra Info on Assassin's Creed III: Click Here
For freedom to rise, the oppressor must fall. Blood will be shed, sacrifices will be made, but the idea we all fight for will live on forever.
Assassin's Creed® III shows us that the smallest action can spark the flame that ignites the revolution: a soldier fighting for his country; a priest struggling with his faith to follow his beliefs; a mother willing to kill to protect her children; a lone assassin, fighting for freedom and justice.
The strongest weapon against tyranny is the will of the individual... it's time to RISE.
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It's around this time every year that Americans across the nation feel a heightened love for their country and remember its impactful (yet short, compared to most of the world) history. And while people usually celebrate with fireworks, Ubisoft is celebrating with news for Assassin's Creed III. In particular, two special editions that will make you feel like a patriot, months after July has come and gone.
The publisher announced today the Assassin's Creed III Limited Edition for the PlayStation 3 and Xbox 360. This version will be released alongside the normal version on October 30 exclusively in North America and Latin America (sorry, world, this edition is all-American) for a rather pricey $119.99.
Assassin's Creed III Limited Edition and Fourth of July trailer (Ubisoft, AC3)
"$119.99?!" you may say in alarm, and while that is indeed a high price to pay, the Limited Edition's goodies – which include the game (obviously), a 9 ½ inch statue featuring assassin Connor with tomahawk and hidden blade, a 28-by-48 colonial flag inspired by the game, and an assassin-themed metal belt buckle –will help ease your worried mind and get you in a patriotic mood for the game.
If you're a PC gamer reading this and wondering where the PC's Limited Edition is, rest assured, for Ubisoft hasn't forgotten you. Alongside the Limited Edition for consoles, it will release the Assassin's Creed III Digital Deluxe Edition for PC.
The Assassin's Creed III Limited Edition is available for pre-order at GameStop, Amazon.com, Best Buy, Target, and Wal-Mart.





Along with the game, this version will include such extras as a notebook that showed what George Washington was really doing during the American Revolution, three single-missions that set players on the hunt for the fabled lost treasure of Captain Kidd, and a collection of the series' best audio tracks, as well as costumes, multiplayer characters, and weapons.
Like the Limited Edition, the Digital Deluxe Edition is available for pre-order, this time from digital retailers like UBIShop. This version will set you back $64.99, a considerably better deal than the Limited Edition, don't you think?
Source: Ubisoft press release
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