Showing posts with label Crysis 3. Show all posts
Showing posts with label Crysis 3. Show all posts
Crysis 3 Info
Anindo | 23:28 |
Crysis 3
Description
Set in 2047, Prophet is on a revenge mission after uncovering the truth behind Cell Corporation’s motives for building the quarantined Nanodomes. The citizens were told that the giant citywide structures were resurrected to protect the population and to cleanse these metropolises of the remnants of Ceph forces. In reality, the Nanodomes are CELL’s covert attempt at a land and technology grab in their quest for global domination. With Alien Ceph lurking around every corner and human enemies on the attack, nobody is safe in the path of vengeance. Everyone is a target in Prophet’s quest for retribution.We'll update as soon as we get more info!
This Crysis 3 concept art is pretty, of course
Anindo | 23:05 |
Crysis 3

Saying that anything related to a Crysis game "looks good" is a bit like saying the Sun is somewhat hot, or that the Joystiq staff is somewhat attractive – true, obviously, but a bit of an understatement.
This latest batch of concept artwork for Crysis 3 proves once again that, even without a trillion dollar gaming rig and DirectX 30, the artistic vision behind the Crisis franchise is just as beautiful and intense as the finished products are. The swampy, aged, almost Venetian feel Crysis 3's dystopian New York City exudes is so damn pretty, we almost wish the apocalypse would hurry up and get here.
Crysis 3 intended to have DirectX 11 support on PC from day one
Anindo | 23:03 |
Crysis 3
Crytek continues its multiplatform approach to development with Crysis 3, aiming to satisfy everyone from console owners to the PC gamers that are so hardcore, they cosplay as "parallax occlusion mapping." The developer hopes to have Direct X 11 support for PC at launch this time -- one of several advantages, it says, of having spent 14 months creating content and enhancing CryEngine 3, as opposed to building it and an accompanying game for three major systems.
"Yeah, I'm pretty sure we're going to have that," said Rasmus Hojengaard, Director of Creative Development. "I don't know if we've announced that yet, but obviously we're going to have DirectX 11 support since we already did it [for Crysis 2]. We basically started from a Crysis 2 DX11 patch, as starting point, and then we developed our technology from there on. We'd be pretty stupid not to capitalize on the technology we did for that and utilizing that from the get-go."
Crysis 3 was running on PC during a recent unveiling in San Francisco, where Crytek showed off its vision of New York City as a devastated, metropolitan mire being swallowed by nature. While the Xbox 360 and PlayStation 3 versions aren't ready to be shown yet, Hojengaard says they will benefit from the studio's philosophy in art design, with the game being "actually less reliant on shader technology than, you know, just really good moods, good light setups, and good asset creation."
That approach, in turn, also supports the PC version, which still lives beneath the franchise's reputation for crippling even the most exorbitant hardware. "We also want to make sure, even if you're on the PC, even if you don't have the super powerhouse, nuclear power plant at home, you can still run the game and get a beautiful experience from it."
"Yeah, I'm pretty sure we're going to have that," said Rasmus Hojengaard, Director of Creative Development. "I don't know if we've announced that yet, but obviously we're going to have DirectX 11 support since we already did it [for Crysis 2]. We basically started from a Crysis 2 DX11 patch, as starting point, and then we developed our technology from there on. We'd be pretty stupid not to capitalize on the technology we did for that and utilizing that from the get-go."
Crysis 3 was running on PC during a recent unveiling in San Francisco, where Crytek showed off its vision of New York City as a devastated, metropolitan mire being swallowed by nature. While the Xbox 360 and PlayStation 3 versions aren't ready to be shown yet, Hojengaard says they will benefit from the studio's philosophy in art design, with the game being "actually less reliant on shader technology than, you know, just really good moods, good light setups, and good asset creation."
That approach, in turn, also supports the PC version, which still lives beneath the franchise's reputation for crippling even the most exorbitant hardware. "We also want to make sure, even if you're on the PC, even if you don't have the super powerhouse, nuclear power plant at home, you can still run the game and get a beautiful experience from it."
Crysis 3's main man is a crack shot with a bow, apparently
Anindo | 22:52 |
Crysis 3
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Post-Crysis 3, Crytek goes free-to-play
Anindo | 22:49 |
Crysis 3
Crytek CEO Cevat Yerli revealed that all future projects from the company will be free-to-play, according to an interview with VideoGamer.com. Yerli noted that "the future is online and free-to-play," and that the company is in a transitional phase, focusing future games and platforms around those models after completing current contracts for games in development.
Crytek's first game to venture into the free-to-play market is Warface, first introduced to Asian regions in late 2010 and coming to North America in 2012. Yerli cited Warface as an example of future titles from the company, which "implies budgets of between $10 million to $30 million... but at the price-point of $0 entry."
Yerli explained that the free-to-play business model is the most user-friendly, as opposed to premium content structures. "If you look at what kind of games are done in the packaged goods market, with DLCs and premium services and whatnot, it's literally milking the customers to death," he said.
Crytek's free-to-play games will be supported by its game streaming network Gface, which went into beta in February.
Crytek's first game to venture into the free-to-play market is Warface, first introduced to Asian regions in late 2010 and coming to North America in 2012. Yerli cited Warface as an example of future titles from the company, which "implies budgets of between $10 million to $30 million... but at the price-point of $0 entry."
Yerli explained that the free-to-play business model is the most user-friendly, as opposed to premium content structures. "If you look at what kind of games are done in the packaged goods market, with DLCs and premium services and whatnot, it's literally milking the customers to death," he said.
Crytek's free-to-play games will be supported by its game streaming network Gface, which went into beta in February.