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Lates news and screenshot of Assassin's Creed 3

A new set of screenshots and artworks have popped up online today for their upcoming multiplatform title, Assassin’s Creed 3. The latest images showcase two characters in the Nintendo Wii U, PC, Playstation 3 and Xbox 360 action-adventure video game: Paul Revere and Achilles Davenport. Moreover, the screenshots show off more environmental (including Boston) and gameplay varieties. You can check out the new images, as well as several older shots, in the images at the bottom of this article.
The newest title in the Assassin’s Creed series features a new main playable character in Connor Kenway as well as a new setting during the American Revolution. Assassin’s Creed 3 is currently being developed by Ubisoft Montreal with help from Ubisoft Annecy for multiplayer and Ubisoft Singapore for naval battles.


New Assassin’s Creed 3 screens, artworks feature Paul Revere and more

New Assassin’s Creed 3 screens, artworks feature Paul Revere and more

New Assassin’s Creed 3 screens, artworks feature Paul Revere and more

New Assassin’s Creed 3 screens, artworks feature Paul Revere and more

New Assassin’s Creed 3 screens, artworks feature Paul Revere and more

New Assassin’s Creed 3 screens, artworks feature Paul Revere and more

New Assassin’s Creed 3 screens, artworks feature Paul Revere and more

New Assassin’s Creed 3 screens, artworks feature Paul Revere and more

New Assassin’s Creed 3 screens, artworks feature Paul Revere and more

New Assassin’s Creed 3 screens, artworks feature Paul Revere and more


New Assassin’s Creed 3 screens, artworks feature Paul Revere and more

New Assassin’s Creed 3 screens, artworks feature Paul Revere and more

New Assassin’s Creed 3 screens, artworks feature Paul Revere and more

New Assassin’s Creed 3 screens, artworks feature Paul Revere and more

New Assassin’s Creed 3 screens, artworks feature Paul Revere and more

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I’m sure I’m not alone when I say that Assassin’s Creed 2 is one of my favorite games. There was a pure sense of exploration and discovery that I haven’t found in any game since, not even the semi-sequels Assassin’s Creed: Brotherhood or Revelations. Since that experience, I’ve been looking for a game to revive that feeling, and, while things have changed in games since Assassin’s Creed 2 was originally released back in 2009, I found that feeling while exploring the frontier in Assassin’s Creed 3, and it feels good.

I was given free reign to run around in Connor’s land after Ubisoft flew me out for an event in Boston this past week. As I walked out into the forest on my way to Connor’s homestead, I realized just how far games have come in three years. I’m not talking about a deep philosophical change in games, but rather the simple stuff, like draw distance and the amount of objects that can be shown onscreen at once. That might seem somewhat trivial, but it becomes really important when you’re trying to sell the atmosphere of a dense and large area like the forest.

I ran toward a stump that was clearly signaling “hey, you can totally climb here” and started climbing into the upper branches of the forest. I initially thought traversing through a forest by leaping from tree to tree would be somewhat clunky and awkward, but it turns out that it works better than running through a normal city. You’re mostly following a preset path of branches that lead you through sections of the forest, but there’s the occasional off-shoot path that allows you to change course, though you shouldn’t expect total free-control over frontier climbing, as there aren’t low branches on every tree.

Movement through trees is really smooth too, almost to an alarming degree. Even when I encountered a tree base in my path, Connor quickly shuffled his way around to the other side without any input from me. It’s elegant (in a minimalistic sense) that he just does it without any slowdown or thought.

Once I finally got over how cool the forest running was, I decided to set out and do some missions. Before I could even look to find any, I ran across a woman crying in the forest. She had been shot by Red Coat poachers that were killing the wildlife in the area. I tracked them down and murdered them. There wasn’t any negotiation, but then again, we don’t negotiate with Red Coats.
I carried her back to the homestead for healing and set back out on my mission. She wasn’t the only one in dire need of help though, as I soon came across another man dangling from the side of a cliff by a rope around his leg. The Red Coats were robbing him and thought they’d have a little bit of fun first; needless to say, my Connor did not approve.

While there was plenty of missions left in the Frontier, I spent most my time exploring. Sure, there was stuff that could be done, but I could also just ride around on my horse killing Red Coats, and that’s exactly what I did. I discovered that when you’re roaming through the forest, it doesn’t take long before you run across a group of enemy soldiers. Luckily, groups of enemies pose a problem you can solve it a few different ways.

While I could have just run in swinging my tomahawk at the two Red Coats I snuck up on, I decided to climb a tree and get a better perspective. I equipped the rope dart and fired it into one of the enemies before leaping off the back of the branch, leaving him to hang. As soon as I hit the ground I switched to my pistol and fired one shot into the remaining soldier, then I jumped on one of their horses and rode off, completely unscathed.

This really demonstrates the different approaches that you can take to combat and just how differently things can play out based on the smallest changes. It leaves things open for the players to decide how they want to interact with things, and I feel like that might just be the best part of Assassin's Creed 3. It’s always been that way, but the fluidity of changing weapons and less of a reliance on countering in combat makes for better overall combat. That’s a change that I can get behind.
When I was finally done messing around on the frontier, I made my way to Boston. Now, this isn’t modern day Boston by any means; in fact, it’s barely a city. It’s a major shift from the sprawling cities that we’ve seen in previous Assassin’s Creed games, as you can reach the top of nearly any building and see all the way across the city in a few short climbs. That's not a slight against the game by an means, in fact, I’d say that it’s an improvement. It makes you much more aware of your surroundings while you play, because you can see anything at all times, and that makes it easier to plan out your course when running through the city.

It also seems like there’s more detail along the environments. There’s just more stuff to grab onto, I don’t think that I ever encountered a point where Connor didn’t have anywhere to go; he just kept moving at all times, and that kept the experience flowing at all times. These more dense and confined areas work out better in the end and make Assassin’s Creed 3 a more refined experience.
I had a chance to look at more extended naval battles that showed even more promise than the ones that I saw last month. Not only did these involve a larger amount of ships than I'd seen before, but they had deeper objectives, which is something that I was worried about previously. It’s good to see that naval combat in Assassin's Creed 3 isn't all about sinking as many ships as you can and calling it a day; there’s also escort missions and even land vs sea battles that add variety into the mix.
I still haven’t encountered any of the naval missions that allow you to board an enemy’s ship and use ground combat to take over the ship, but from the way that the combat performed on land, I have high hopes that it will be equally fun on the high seas.

I did encounter a very different type of mission at Fort Wolcott though, as I stealthily infiltrated the fortress (Connor is an assassin, after all) and destroyed it so that it could no longer be used by the English. This ended in an amazing sequence that had the fort falling apart, fire destroying and breaking beams and floors as I dashed toward the water.
There was a time limit on the Fort Wolcott mission, but it was fairly generous considering that I didn’t encounter much resistance along the way. As you might expect, it ended with Connor doing a swan dive off the edge of the cliff into the water below just as the building was exploding. It was both technically impressive and refreshing to see that Connor can do other things beyond his typical all-out assault missions.

Assassin’s Creed 3 is impressive on many fronts, but I found it to be the most fun just getting lost in the world around me. There was always something to do, nothing ever felt forced, and I could just wander around and come across missions when I felt like it. That’s something that recent Assassin’s Creed titles have been missing and something that I welcome back with open arms. With all I've played of Assassin’s Creed 3 so far, I still only feel as though I’m just barely scratching the surface. With only a little over a month left before its October 30th release, we can’t wait to get out hands on the full game and continue exploring the Frontier with Connor.
Check back for Assassin's Creed 3 multiplayer impressions later this week!
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Assassin's Creed 3 combatting the franchise's history of combat

Assassin's Creed 3's gameplay elements will feel very familiar to longtime fans of the franchise, with the significant exception of the combat mechanics. It'll be interesting to see how fans adapt and newcomers react.

"We rebuilt the combat system. I think one of the most striking comments we've heard in the last two days is how different it feels to fans of the franchise to previous game. I think you can do a lot," Alex Hutchinson, creative director on Assassin's Creed 3 told me at a recent press preview. "The whole flow of it is different, the archetypes are different, the old strategies just won't work."

Curious about the specifics, I asked Hutchinson for standout examples of differences between the previous four installments in the series and the latest iteration.

"For example, before, a counter was an automatic kill. You didn't have to make a decision after that, you could just spam the attack button. Before, you had to target everyone individually by using the left trigger, which you no longer have to do. You would block on the right trigger, which is now a face button. You couldn't run out of a fight in the old version, but now you can, because the right trigger is still free run. Nobody attacked simultaneously, which they do now. It's virtually a complete rewrite."
Assassin's Creed 3 combatting the franchise's history of combat
 
What actually struck me about the combat system is how much it was trying to capture that Batman: Arkham City magic, though it didn't seem to achieve the rhythmic flow of the Dark Knight's games. Hutchinson is pleased with the scenarios capable in the new combat system, however.

"I'm much happier than we were before. It's much more fluid, and if you're a good player, you can run into conflicts, pick everyone off, be interrupted by a guy attacking you, counter him out, take his weapon and move out of the fight in one fluid motion. Before we felt the combat was very stop-start and that it had degenerative strategies, which you could discover and start spamming particular buttons," expressed Hutchinson.

I did find myself spamming the normal attack button during my session. Steven Masters, lead game designer, believes that may be due to my having been dropped right into sequence six of the game at the preview event, instead of building up a muscle memory of skills over time.

"Getting in and out of combat is completely different. It's now completely state based, if you're standing near an enemy you're automatically fighting. You don't have to lock in and lock out, so you can move in and out of combat really fluidly," Masters explained.

There are also moments in combat, when surrounded by a group of enemies, that a line of redcoats will form a musket line. It's actually possible to grab someone as a human shield at that moment to absorb the lead balls.

I spoke with Masters how we've seen an ever-growing selection of weapons in the series, but they've never seemed to take the place of the trusty hidden blades with a secondary projectile weapon.

"How we balance them is the different weapons have a certain number of hits before they trigger a combo. As you, say, get your tomahawk, the first one will take five hits to do [a combo], then as you upgrade it'll go down to three," said Masters, expressing that the variety of weapons allow players to choose the types of animations they prefer to see. "The different weapons offer a different style of fighting, it's really down to personal preference. Me, I like the war clubs because they're big and brutal. There's just sort of a 'Wham!' feeling to them."

Both Hutchinson and Masters stressed that the new counter system adds many more dynamics to combat situations, with many enemies having natural resistances to certain moves and players needing to identify the best strategy for different types.

I'm looking forward to trying the combat again in more natural increments, getting some time to find the nuance in it. Thankfully, not going to have to wait too long, Assassin's Creed 3 will have players reliving the American Revolution October 30.

Take a look at the screens only:















 







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Assassin's Creed III Image

The role of Desmond Miles in Assassin's Creed 3 has been the hot topic of late, mostly because we don't really know what's going to happen. We're pretty sure, based on everything we've heard to date, that Assassin's Creed 3 will somehow tie-up Desmond's storyline.
Creative Director Alex Hutchinson has dropped numerous hints and, although he hasn't flat out said it, we're pretty sure this will be the end of Desmond's story. Hutchinson has already expressed his concerns that Desmond's story has gone on far too long. To that end, Assassin's Creed 3 is a 90% new game. We've got a new character in Connor, a new setting in Colonial America, and a new time period during the

Revolutionary War. As Bob Dylan once wrote, The times, they are a-changin.
With that being said, Assassin's Creed 3 will still have plenty of Desmond. In fact, Hutchinson has already confirmed that it will have "more Desmond material than ever before", but that it will likely also end with this game. We just don't know how.

According to an interview Hutchinson had with EDGE, we'll at least be happy with how his story concludes.
"The story of Assassin's Creed, AC 2, Brotherhood and Revelations was to build Desmond up," Hutchinson started off. "He's this guy who's a bit of a nobody when it starts out, and gets new abilities through reliving the lives of his ancestors."

"So we've built this guy up over the course of the games, and I really believe that we can pay that off, and in retrospect he'll be terrific. I don't think anyone really liked Luke Skywalker in [Star Wars] A New Hope, but by the end of his character arc, this journey that he goes through, makes him amazing."
"We're really trying to pay off the investment of the people who've been with the franchise since Assassin's Creed 1, or even just somewhere in the middle, to make this guy cool," he added, basically echoing sentiments expressed in a previous interview.
Hutchinson went on to ease the concerns of players who may be diving into the franchise for the first time with Assassin's Creed 3.

"But at the same time [we] acknowledge those who are just playing Assassin's Creed 3," he said. "We catch you up on where he's been pretty quickly, and it absolutely works as a standalone game, but the full payoff will be for those who've been with us since the start."
Are you ready to say goodbye to Desmond?
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It's Assassin's Creed 3 on the Wii U! Find out what's new for this version.
For the first time ever at the New York Wii U Preview event, Assassin's Creed III was playable on Wii U hardware. And let me tell you, it looked sweet. On the show floor of the event, I was able to check out the "Naval Battle" gameplay demo. Followers of the upcoming game might be familiar with the section of the game that requires you to man a battleship while attempting to either destroy or capture other ships.

One of the things I was worried about with Assassins Creed III in general, was how the GamePad's screen would be dealt with. Coming away from the demo, I can say with confidence that the additions they made for the touch screen were not phoned in, at least in the section I played. While controlling the ship, a nicely done map is conveniently displayed on the GamePad's screen. With a press of the R button, the game instantly pauses and enables you to select from four different ship weapons via the GamePad screen. While nothing on the GamePad screen looked particularly amazing, I could see fans of touch interfaces really digging it, not to mention the fact that you have access to a full blown map directly in your hands.

The demo looked amazing, and ran like a champ. The detail of the huge waves, cannon shots, and boat damage were quite impressive. From what I played, it does seem as if the graphics were on par if not slightly above the PS3 version that was demoed at an earlier Ubisoft event in New York.

Even though a more traditional gameplay demo was not available, from what I have seen so far, It looks as if Ubisoft Montreal is doing right by the Wii U version of Assassins Creed III. I can't wait to get my hands on the full version for the Wii U.
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While Assassin’s Creed III is launching for Xbox 360, PS3 and PC, Nintendo surely loves the franchise because it’s coming to Wii U! as a launch title on November 18th,2012! A couple screenshots were posted showcasing how the Wii U Gamepad manages maps and inventory systems in Assassin’s Creed III. Also regarding footage, IGN managed to film a Naval Warfare demonstration while focusing on the Wii U Gamepad controls. Another video is from the Japanese Nintendo Wii U Preview Event showing Connor doing some parkour what looks to be the city of Boston. Connor makes a leap of faith and shoots a couple guards with his bow and arrow. Finally Gabriel Graziani aka UbiGabe, the Community Developer working at Ubisoft Montreal wrote an interesting article in the Official Playstation Blog detailing another system made for this colossal game: Hunting.



When hunting, Connor will encounter animals like hares, foxes, deers, raccoons and beavers in the frontier. These animals might not present too much threat to our assassin but they are very sensitive to whatever action Connor does, so if you manage to scare them you might not have a second chance hunting your prey. Thankfully Connor being an assassin he can use his Eagle Sense to detect nearby clues such as :a broken branch marking the passage of a fox, a bush with several nibbled leaves confirms a rabbit has had a recent meal or a patch of matted grass served as bedding for a dozing deer, etc. Stalking is essential while hunting so Connor can take various routes: hide in stalking zones or stalk animals while on top of trees. Remain undetected, and aim for the hidden blade kill which will guarantee a clean kill and give more value to pelts, meat, bones and oil take from these animals.

One thing to consider, don’t leave animals without skinning them because surprise! you’ll lose synchronization.

We’ll keep you eager fans updated with the hunting system!

Assassin’s Creed III hunts in the Frontier for Xbox 360, PS3 on October 30th and for Wii U on November 18th as a launch title.
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With the next installment to the Assassin's Creed series, Assassin's Creed 3, set to launch on October 30, 2012, fans may be excited to know that the complete achievement list has been revealed for the game. The achievements listed below are gathered from the Xbox 360 version of the game, but fans can expect the PS3 trophies for Assassin's Creed 3 to be the same as the achievements listed below.
As discovered on Exophase, the achievements for Assassin's Creed 3 are as follows:
  • Rude Awakening - Re-Enter the Animus.
  • Daddy Dearest - Complete Present - Stadium.
  • Criss Cross - Complete Present - Skyscraper.
  • The End is Nigh - Complete Present - Abstergo.
  • No Good Deed Goes Unpunished - Open the Temple Door and learn Desmond's fate.
  • Mystery Guest - Complete Sequence 1 & 2.
  • How D'ya Like Them Apples - Complete Sequence 3.
  • Heroes are Born - Complete Sequence 4.
  • The Day the Templars Cried - Complete Sequence 5.
  • Tea is for Englishmen - Complete Sequence 6.
  • The Whites of Their Eyes - Complete Sequence 7.
  • Caged Wolf - Complete Sequence 8.
  • Two if by Sea - Complete Sequence 9.
  • Grim Expectations - Complete Sequence 10.
  • Difficult End - Complete Sequence 11.
  • The Sum of Truth - Complete Sequence 12.
  • Perfectionist - Complete 100% of all main mission constraints.
  • An Extraordinary Man - Complete the Encyclopedia of the Common Man.
  • Patent Not Pending - Craft one of Franklin's inventions to decorate your Manor.
  • House Party - Recruit any of the Artisans and see them settled on the Homestead.
  • A Complete Set - See all the optional characters settled at the Homestead.
  • Original Gamer - Win a game of Fanorona, Morris and Bowls on the Homestead.
  • Bring Down the House - Explore Fort Wolcott.
  • Kidd Gloves - Uncover the mystery of Oak Island.
  • All Washed Up - Complete all Naval Missions aboard the Aquila.
  • Entrepreneur, not Pirate! - Complete all 12 Privateer Contracts.
  • Tumblehome - Upgrade the Aquila.
  • By Invitation - Only Be invited to join a Club.
  • In Good Standing - Complete all challenges for any of the Clubs.
  • Man of the People - Liberate all districts in Boston OR New York.
  • Monopoly Man - Send a convoy to Boston, New York and the Frontier.
  • Head in the Cloud - Find all pivots and sync the Animus to the Cloud.
  • Blowing in the Wind - Retrieve every page for one of Ben Franklin's Almanacs.
  • Completionist - Complete ALL progress tracker grid entries.
  • Multitasking - Complete 50% of the Progress Tracker entries.
  • Spit Roast - Perform a double assassination using a musket.
  • Circus Act - Kill 15 guards with a single cannon shot.
  • Predator - Hang 5 enemies by using rope darts.
  • Prince of Thieves - Loot a convoy without killing any of its guards.
  • Whit's fur ye'll no go by ye! - Block a firing line 5 times by using a human shield.
  • Jager Bomb - After becoming fully Notorious, kill 10 Jagers before losing your notoriety.
  • Magna cum Laude - Have a Trainee reach the Assassin Rank.
  • Coureur des Bois - Exchange undamaged pelts at all different general stores.
  • Eye Witness - Witness a predator killing an enemy.
  • Fin - Complete each of the epilogue missions unlocked after the credits roll.
  • Abstergo Entertainment - Reach level 20 in the multiplayer mode.
  • Hunter/Killer - Reach sequence 10 in a map on Wolfpack multiplayer mode.
  • Winning Team - Be on the winning team at the end of a multiplayer game session.
  • Personalized - Customize your multiplayer Profile and Character.
  • The Truth Will Out - Unlock a hacked version of one of the Abstergo videos in the story quest
In addition to this, we have also recently come across information that details how strategic combat will play a role in the game. In a interview conducted by, BuzzFocus, Assassin's Creed 3 Lead Designer Steven Masters has discussed the overhaul that the team has placed on the combat system in Assassin's Creed 3.
“What you’ll see – particularly with the combat – it’s a lot faster, more fluid, more dynamic. It also requires more strategy. You won’t be able to combo kill your way through all of them (the enemies). They’ll have different resistances that will require you to take a different approach to defeating them.”
Assassin's Creed 3will not be a game where players can mindlessly mash buttons to succeed in combat. Players will have to plan attacks and execute upon them to achieve their goals. Fans of Assassin's Creed 3 may also want to take a look at the detailed slide-show we published  , of which showcases various artwork and gameplay screenshots from Assassin's Creed 3.
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The Entertainment Software Rating Board today revealed their rating summary for the upcoming multiplatform title, Assassin’s Creed 3. Just like the previous games of the series, the sequel received an M (for mature rating). It got tagged with having blood, intense violence, sexual themes, strong language in addition to possible unrated user-generated contents. You can check out the latest screenshots from the open-world action-adventure game in the slideshow at the top of this article and the full rating summary from the ESRB below:
Other:
Includes online features that may expose players to unrated user-generated content (Windows PC, Xbox 360, PlayStation 3, Wii U)
Rating summary: This is an action-adventure game in which players assume the role of Desmond, an assassin who must revisit the lives of his ancestors during the American Revolutionary War. Most missions require players to find, stalk, and kill enemies with a variety of weapons (e.g., muskets, handguns, bayonets, tomahawks). Players can also engage in swordfights with armed soldiers, resulting in depictions of impaled characters and occasional slow-motion effects; large blood splashes appear when enemies are injured. Cinematic cutscenes depict additional blood splatter on characters' bodies and/or clothing, along with more intense acts of violence: an unarmed prisoner getting his throat slit; a man getting shot in the head at close range; a man getting bludgeoned in the head with a cleaver. The dialogue contains a variety of sexual material/innuendo: “King Louis filled the place with whores to keep his men from turning tail,” “[H]ere you are banging my sister behind my back,” “Don't flog the bishop again, lads,” “[T]hey spend 20 minutes simulating . . . sex and walk off with millions.” The game also contains the words “f**k” and “sh*t.” (spoken in both English and French).
 

Assassin’s Creed 3 is being developed and published by Ubisoft. The latest game in the Assassin’s Creed series will be released first on the Playstation 3 and Xbox 360 in North America on October 30. The Nintendo Wii U version is slated to come out on November 18 while the PC port is due on November 20. You can pre-order the product in the following link: Assassin’s Creed 3 
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Ubisoft
 
Latest New on Assassin's Creed III
 
 
Ubisoft has recently stated that the company may add games that are published by other companies to its Uplay app in the future.

In an interview with website MCV, Ubisoft's worldwide director for online games, Stephanie Perotti, revealed that although Ubisoft's digital distribution service, Uplay currently only offers the company's own PC titles, Ubisoft is looking to challenge EA's Origin service and Valve's Steam by adding third-party games.

"We remain open to opportunities," Perotti told MCV. "Right now, we're starting the service with our own games, but as we go forward, we plan to potentially add other titles."

Uplay was originally an achievement tracking service when it first launched in 2009. The service allowed players to use points to unlock DLC and extras in Ubisoft's other titles. But last month it was revamped and re-launched to allow gamers to download games directly. Uplay has also added features like friend's lists and chat systems, making the service comparable to Steam and Origin.
Perotti also told the site that Ubisoft plans to make further changes and to re-incorporate the best features from the original site's design with the new digital distribution platform.

"The plan for UPlay goes beyond digital distribution," said Perotti."We continue to evolve the service across all platforms, including PC, console and mobile. The more Ubisoft games you play, the more rewards you can get, as well as several online services that players would expect."
Ubisoft recently dropped "Always-on" a digital rights management system that made the company's PC title's impossible to play without a constant internet connection. Although, gamers will still have to register their game online before being able to play the title.


What do you think about Ubisoft trying to compete with Origin and Steam? Comment in the section below....
 
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Latest News On Assassin's Creed 3


The Japanese branch of Ubisoft has revealed several new screenshots for their upcoming multiplatform title, Assassin’s Creed 3. The latest images focus of the naval battles in the open-world action-adventure title, which is a first for the series. A few more gameplay segments are also featured. You can check out the new screens, as well as several older shots, in the at the bottom of this article.

Assassin’s Creed 3 is the latest mainline game in the Assassin’s Creed franchise. In addition to the aforementioned naval battles, the sequel will also feature a new main playable character in Connor Kenway and a new setting with the American Revolution.
A multitude of internal Ubisoft studios are currently developing Assassin’s Creed 3. Ubisoft will be publishing the sequel when the open-world action-adventure video game launches for the Playstation 3 and Xbox 360 platforms in North America on October 30 in addition to the PC on November 20. A Nintendo Wii U version is also coming out later this year.

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

New Assassin’s Creed 3 screens feature naval battles and more

NOTE: we have removed some of the repeatation of screenshots! cuz ubisoft gave 50 screenshots out of which there were some same screenshots so we have removed them so the actual number may not be corresponding with here!

So what do you think? any suggestion or advice? pls leave them in the comments section below!

 
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