Latest GTA V screenshots rock the boat ahead of new trailer tomorrow
As we prepare our senses for the second big trailer for Grand Theft Auto V and look ahead to tomorrow when we’ll get a new chance to glimpse the jaw-dropping new world Rockstar is creating, we can dip into a new collection screenshots from the game and discover a few morsels of information as well.
While you feast your eyes on some of these latest delectable visual delights, you might be keen to know that the three protagonists in Grand Theft Auto V will all come standard with their own special traits, so it may benefit you to you play as each of them in different scenarios.
Franklin, for example, is the best driver of the three, while Trevor is able to pilot a helicopter. Michael, on the other hand, will be best suited to sweet talking his way out of tense situations.
As you journey across the enormous world Rockstar has planned for players, your story will revolve around six big bank heists that take place during the course of the game, but you’ll also be able to take part in mini-games to take a break from the adventure, while random encounters with personalities in the game will keep things fresh.
Look over the rest of the newly released screenshots for Grand Theft Auto V below, and don’t forget about that all-new trailer tomorrow:

The most interesting Grand Theft Auto 5 reveal this week had been the fact that you’ll be able to choose between three protagonists, although gamers want to know a little more on how this will work and what it means for the GTA V gameplay. There are a number of scenarios where the ability to change protagonist would come in handy, and makes life on a much bigger map that much less boring.
Switching between protagonists in GTA V to speed up the action – imagine being miles from anywhere in the middle of the desert, and you wanted to see some action quick in GTA V that might be in Los Santos. One quick way to do this would be to change protagonist, so having each of these characters in different areas would make sense and enable the next Grand Theft Auto game to be a lot more interesting. To get an idea on how big the GTA V maps will be you need to see our earlier article, which looks at the scale of these maps and explains they’re bigger than the combination of San Andreas, Red Dead Redemption, and the previous game.

GTA 5 lacks RPG-style player customization – you will notice some traditional player customization missing from GTA 5, which you’d normally find in RPG-style games that allow you to change the characters weight and other appearances. This couldn’t be possible in GTA 5 thanks to the unique skills Franklin, Trevor, and Michael have but also thanks to the increase in graphics that make this a bigger technical challenge for Rockstar.
This hadn’t been a big problem with the lesser graphics seen in San Andreas, but Houser explained to Game Informer that doing this level of character customization to three characters in GTA 5 would be “impossible“. Any attempt wouldn’t give “the results” they wanted and would certainly create “compromises elsewhere” in their animation system. The good news is that you can still change clothes with all three characters, but making them lose weight will not be possible in GTA 5.
What do you want to know about GTA 5? There is only four days left until trailer 2 is revealed, so we’ll certainly get to see a lot more visually by that time.
Share this story below.
Game Informer's GTA V Cover Revealed
Anindo | 19:12 |
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Here it is, Game Informer's cover revealed for the world exclusive GTA V preview which will be out in just a few more hours. The cover shows THREE main characters, all of which have been seen in various artwork and screenshots so far.
In a few hours from posting this we'll have a full summary continually updated as we find more information from the issue. Keep checking back as we don't have an exact time for the release, but we do know it will contain a massive 18 pages worth of information!
UPDATE: Game Informer have added a GTA V Hub ready for future articles on the game, currently this only features this cover reveal. Of interest is the hub's background image which features one of the protagonists.
Tell us what you initial thoughts are about having three protagonists in comments.
The long wait is over at last. With the December issue, Grand Theft Auto V fans can pore over every detail we could get about Rockstar Games' highly anticipated sequel. Over the course of 18 pages (our biggest cover story yet!), we introduce the three main protagonists, discuss the groundbreaking way you use them, and explore the reimagined Los Santos – the biggest open world Rockstar has created to date. The massive feature also divulges and dissects many more aspects of the game fans won't want to miss.
In a few hours from posting this we'll have a full summary continually updated as we find more information from the issue. Keep checking back as we don't have an exact time for the release, but we do know it will contain a massive 18 pages worth of information!
UPDATE: Game Informer have added a GTA V Hub ready for future articles on the game, currently this only features this cover reveal. Of interest is the hub's background image which features one of the protagonists.
Tell us what you initial thoughts are about having three protagonists in comments.
GTA V Latest News
Anindo | 01:07 |
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So after Assassin's Creed 3 out in the market we were busy playing it and also were thinking of renovating the website! so heres GTA V's Latest News! check out below!
Following on from the cover reveal earlier, the digital version of this month's Game Informer magazine is out now. Below is our summary of the massive amount of information covered in the magazine.
Characters
We know it's a lot to take in! But you can share your thoughts in comments section below.
Game Informer's World Exclusive GTA V Preview!
Characters
- The game will feature three protagonists which you can switch between at any time. Michael, Trevor, and Franklin
- Michael (heard voicing trailer 1) is a retired bank robber living a lavish lifestyle thanks to a deal with the FIB
- Michael has a wife, Amanda, and a teenage daughter, Tracy, and teenage son Jimmy
- Trevor is a friend of Michael's. He lives in a trailer in a desert region of the map. He is a war veteran and has flight experience.
- Each of the three characters has their own personality, motivations and skillset
- Each character has their own story arc
- When not in control of a character, they will be going about their daily business - you are free to switch between them at nearly any time you want.
- You can flip off people, with different types of people in different areas reacting differently
- "Within the story, you're going to know information about a character before they know it because you're going to know what the other people know when you play as them"
- No RPG style elements to character customisation, however, you can buy different clothes for each character
- Some familiar faces from GTA IV and EFLC will make a return, though not major ones like Niko.
- Gameplay mechanics have evolved greatly since GTA IV
- Driving is less boat-like as in GTA IV, has more of a racing game feel to it
- More vehicles than any GTA game has ever had before - including BMX bikes, road bikes, dirt bikes, huge variety of cars and trucks, helicopters, planes, ATVs and jet skis
- Shooting and melee combat has evolved, though no specifics are given about this
- Trevor was shown to pick up a can of gasoline and douse vehicles etc. and set fire to it using a lighter
- Rappelling down buildings seems to be possible (at least in one mission shown)
- Los Santos is bigger than Red Dead Redemption, San Andreas and GTA IV combined
- Includes: beachfronts, wine country, large wilderness area, fully explorable Mt. Chiliad, Salton Sea region, military base, sprawling suburban hills, and bustling urban centre.
- The ocean is fully explorable, including being able to dive.
- There are several multi-tiered complex missions like "Three Leaf Clover" in GTA IV
- Missions sometimes feature all three characters, and have a different tone depending on who you are playing as - you will sometimes be able to switch characters during a mission if you choose
- Random encounters make a return from GTA IV but appear in a much bigger way
- You will come across dynamic missions in the game. For example you may see a broken down car or a hitchiker. You can choose to stop and interact, or just completely ignore them
- A musical score will increase tension during missions
- Ammu-Nation makes a return
- Strip clubs, stand up comedy, internet cafes, and television shows all make a return
- Many additional sophisticated minigames will be featured, similar to poker in Red Dead Redemption
- Michael, Trevor and Franklin could have some hobbies only available to them - although most minigames will be available to all three characters.
- Activities include yoga, triathlons, jet skiing, base jumping, tennis and golf
- Dating will not make a return but you'll have some normal friends to interact with
- Some familiar faces from GTA IV and EFLC will make a return, though not major ones like Niko.
- Same universe as GTA IV
- There will be "loads of stuff" to spend your money on in the in-game economy, though no property
- The mobile phone concept makes a return, but friends won't annoy you by calling all the time! You'll be able to access the Internet with it.
- Census information and vehicle sales data were used as a guide to depict the game world.
We know it's a lot to take in! But you can share your thoughts in comments section below.
New images revealed for Assassin's Creed 3 Encyclopedia Edition
Anindo | 00:43 |
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Assassin's Creed 3 Encyclopedia Edition
The Assassin's Creed III Encyclopedia Edition contains the essential items for fans and newcomers to become engrossed in the history and stories of the Assassin's order- along with a copy of the game, you will receive:The Assassin's Creed 3 Encyclopedia Edition is only available for the Playstation 3 and Xbox 360 versions of the upcoming open-world action-adventure video game. The bundle has a manufacturer’s suggested retail price tag of $99.99, $30 more than the regular edition. It will be released on October 30.
- Assassin's Creed Encyclopedia 2nd Edition - The definitive guide to a universe that spans many different platforms and media, a must-have for fans new and old.
- Assassin's Creed Subject 4 Graphic Novel - Contains the whole Daniel Cross/Nikolaï Orelov narrative arc by merging Assassin's Creed The Fall and its sequel Assassin's Creed The Chain.
In addition to the Playstation 3 and Xbox 360, Assassin's Creed 3 is also coming to the Nintendo Wii U on November 18 and the PC on November 20.







Assassin's Creed 3 Creative Director Talks the History Behind The Game
Anindo | 00:27 |
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We find our Assassins in times of upheaval. Times when cultures are clashing, ideas are being tested and the course of history appears like a giant muddy question mark. During the Crusades, the nobility and peasantry of Europe abruptly crossed the known world and fought for places they had only ever read about. During the Renaissance, ideas from Middle Eastern cultures and the distant Mongolian Empire were on the verge of changing the basic notion of what it meant to be a European Christian.
The American Revolution, the setting for Assassin’s Creed 3, is one of those moments. I talked to Alex Hutchinson, Creative Director for the game at Ubisoft Montreal. He explained that, at first glance, this might seem like a story that’s only relevant to Americans and the British, but in the end, the American Revolution was an intensely European story. He hopes that they’ve made that backdrop interesting to people from all different countries.
“The British thought of it as a British civil war, the French Fleets blockaded the ports, and the
Americans are trained by a German guy named Von Steubben – there’s so many elements of this story that reverberate around the world.”
The discovery of America by Europeans quickly ushered in what we could consider the first global era, and the American Revolution became the capstone in a series of early global conflicts – wars fought in America by Europeans with native allies that affected policy as far away as India. For Hutchinson, a character with a native background was the perfect avatar for the player to view the war unfolding.
“We obviously didn’t want to tell a story about truth, justice and the American way. We also didn’t want to tell a story about King and Country,” he says. “You find this long history of the indigenous population allying with the French or the British, or the Spanish or the Dutch, and it just seemed like a very believable backdrop for the character.”
It’s a lot to deal with in a video game about secret societies and conspiracy, and luckily, Hutchinson says Assassin’s Creed 3 is not the story of the American Revolution.
It’s the story of Assassins and Templars set to the backdrop of the American Revolution. That conflict always sits somewhere on a balance beam between control and ideas of freedom – the perfect notion for the American Revolution, where enlightenment philosophy and military action found themselves inexorably intertwined. Reading the letters and declarations of the founding fathers at the time, it’s clear that they saw themselves as doing just about the most important thing anyone had ever done, and that sort of grandeur sits well with the scope of Assassin’s Creed.
The Assassin’s Creed series is fixated on history to a degree that few other franchises have ever really explored, and it’s that sort of obsession that kept me coming back even as the gameplay got a little stale over the last two installments. These aren’t “history games,” obviously, and they deal with the setting as they see fit in service of the fictional story. But they work hard on setting, and for me, setting is always the most interesting part of history — just the basic idea of imagining a different time in detail. Hopefully, this can be the game that hits both those places at once.
I also talked to Hutchinson about some other things, too, so stay tuned for why he thinks that video games are more like TV than movies.
The American Revolution, the setting for Assassin’s Creed 3, is one of those moments. I talked to Alex Hutchinson, Creative Director for the game at Ubisoft Montreal. He explained that, at first glance, this might seem like a story that’s only relevant to Americans and the British, but in the end, the American Revolution was an intensely European story. He hopes that they’ve made that backdrop interesting to people from all different countries.
“The British thought of it as a British civil war, the French Fleets blockaded the ports, and the
Americans are trained by a German guy named Von Steubben – there’s so many elements of this story that reverberate around the world.”
The discovery of America by Europeans quickly ushered in what we could consider the first global era, and the American Revolution became the capstone in a series of early global conflicts – wars fought in America by Europeans with native allies that affected policy as far away as India. For Hutchinson, a character with a native background was the perfect avatar for the player to view the war unfolding.
“We obviously didn’t want to tell a story about truth, justice and the American way. We also didn’t want to tell a story about King and Country,” he says. “You find this long history of the indigenous population allying with the French or the British, or the Spanish or the Dutch, and it just seemed like a very believable backdrop for the character.”
It’s a lot to deal with in a video game about secret societies and conspiracy, and luckily, Hutchinson says Assassin’s Creed 3 is not the story of the American Revolution.
It’s the story of Assassins and Templars set to the backdrop of the American Revolution. That conflict always sits somewhere on a balance beam between control and ideas of freedom – the perfect notion for the American Revolution, where enlightenment philosophy and military action found themselves inexorably intertwined. Reading the letters and declarations of the founding fathers at the time, it’s clear that they saw themselves as doing just about the most important thing anyone had ever done, and that sort of grandeur sits well with the scope of Assassin’s Creed.
The Assassin’s Creed series is fixated on history to a degree that few other franchises have ever really explored, and it’s that sort of obsession that kept me coming back even as the gameplay got a little stale over the last two installments. These aren’t “history games,” obviously, and they deal with the setting as they see fit in service of the fictional story. But they work hard on setting, and for me, setting is always the most interesting part of history — just the basic idea of imagining a different time in detail. Hopefully, this can be the game that hits both those places at once.
I also talked to Hutchinson about some other things, too, so stay tuned for why he thinks that video games are more like TV than movies.
Assassin’s Creed 3 missions map inspired by Skyrim
Anindo | 09:03 |
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According to those in charge of the eagerly anticipated Assassin’s Creed 3 title the missions map was inspired by Skyrim, which gives us reason to believe Ubisoft are in the business of seeing what works well in other games implementing the best possible experience they can for their upcoming game. Fans of Bethesda’s Elder Scrolls RPG will find the use of certain elements reassuring and we feel developers who choose to adapt a tried and tested formula in their own title deserve respect for doing the research necessary.
Ubisoft’s Phillipe Bergeron has commented on his experience throughout Skyrim and conceives that the way they structure the missions on their map is ideal way to be aware of your surroundings. In an article on Attack of the Fanboy they highlight the influence of Skyrim, and being able to having something in the grid meter at all times, giving players an insightful view of icons to draw your attention. Although we don’t expect the Assassin’s Creed 3 open world to be as big as Bethesda’s popular title, we are hoping that the scale will be close.
In other Assassin’s Creed 3 news, What Culture have an extensive post on what they feel will make this the game of the year and to start their countdown they highlight the influence of Ubisoft and the great AC titles they have produced. Although games like King Kong and Splinter Cell are very well detailed along with plot and gameplay the Assassin’s titles are highly polished to the point that you can see how much work has gone into them. The loss of Ezio to the series has given rise to a new Assassin adding more excitement along a fresh path and the multiplayer in this new game is touted to be pretty impressive this time around.
The Anvil engine that has been fully built and designed for this title will host everything from weather changes to life like battles, and they have placed the Naval Warfare aspect at number six of reasons why this will be a great game. Because of my recent experience of this at the Eurogamer Expo I would disagree with their view and regard this part of Assassin’s Creed 3 as a brilliant and essential fresh extra component to the game. This aspect is ideal for the period of the American Revolution and ships coming and going just add to the accuracy of the history.
They feel this could slow the game down where the story is concerned although they acknowledge this does look like fun, and we found this to be true making AC3 more unique. The story is mentioned and the modern day storyline is a great way to progress and the end of Desmond’s journey is one of the most intriguing parts. Some may have issues with the setting of the American Revolution, but the historical side is not only a big draw but the fact that this is a nation at war adds to the excitement. In addition, the Frontier is said to be one and a half times the size of the map in Brotherhood, without New York and Boston, and Connor the protagonist looks like he has elements of a mean character that we cannot wait to see in action.

Only last week we looked at some other new snippets of information about an unexpected Assassin’s Creed 3 enemy along with Connor’s motivations, and as we get drip fed more great details many gamers are now anxiously waiting for this to release at the end of the month. Are you expecting Assassin’s Creed 3 to have a massive open world to explore?



















































