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The "Assassin's Creed" franchise is now in its fifth installment — and is looking better than ever.
 
The "Assassin's Creed" franchise is now in its fifth installment — and is looking better than ever. (Ubisoft)


I recently got a chance for some hands-on time with easily one of the most anticipated games of the holiday season: Ubisoft's "Assassin's Creed 3." Instead of being on foot and climbing on rooftops in Boston, I was established in Caribbean on controlling a boat.
The "Assassin's Creed" franchise is now in its fifth installment -- and is looking better than ever. Without a doubt, this official third entry is battling repetition and lack of variety as it tries to breathe new life into the franchise. This is a key ingredient in this entry, as sailing sections have been added.
Sailing the sea is effortless, exciting and gut-wrenching at the same time. My playtime had me on a patrol passing a sunny beach allowing me to grasp the controls, which are similar to how you move while on foot. Afterward, the action quickly kicked up when my main objective was spotted. I was quickly in pursuit of two ships, a different task unlike land missions when the recurring goal was to assassinate guards or political adversaries.



Your main arsenals when controlling a ship are the classic favorites. Cannonballs are located on the side of the ship, forcing you to line up horizontally to cause major damage. If you want to leave the boat stranded, you can load your cannon with chain shots, two balls connected by a chain, which will impede its progress. The thunderous destruction will be an exciting seclusion for many, but the real trick is aiming your shots. Water effects play a huge part in distributing your aim as waves constantly moving up and down, forcing you to time your shots.
As mentioned before, you have the opportunity to strand a ship in the open seas giving you the opportunity to finish the fight.
If any of this sounds familiar, the demo showcased at Playstation E3 presentation is what I got the chance to try. As impressive as it looked on the big screen, it was equally as impressive while playing it. Even though my segment was small, it took me roughly 25 minutes to chase, shoot and demolish everyone in the open sea. These detours from the main storyline are what was missing from previous installments and has me excited to see what the total package offers.

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