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Easily the best GTA to date, Grand Theft Auto IV nevertheless polarised popular opinion. Of course there was the usual cabal of knee-jerk hacks and bleary-eyed politicos calling for it to be banned, but they weren’t the only angry ones: For the first time since 1997, GTA fans weren’t happy either. For some, Grand Theft Auto IV was a giant stride forward; conflicted characters, rainy verisimilitude and more gritty violence than a Soprano’s boxset made GTA IV the first Rockstar game truly worthy of a “Mature” rating. But for others – those expecting more of the same raucous, guiltless fun the GTA games were famous for – Grand Theft Auto IV was a huge disappointment: Gone were the jetpacks, the Kill Frenzies, the silly haircuts, replaced by rusty hatchbacks and black-market Glocks.
Now Grand Theft Auto V is about to descend from gaming Heaven, and nobody knows quite what to expect. So far we’ve seen sunshine, and smog; MountChiliad, and the ghetto; homeless people, and fighter jets. There’s plenty of glitz and silliness on display, but here are five things we hope Rockstar remember from GTA IV.

1. Make The City Bigger & Pile onn The Detail


The original San Andreas was huge, 13.9 square miles to be exact: A composite mish-mash of LA, San Francisco and Las Vegas, the cities proper were separated by miles of lustrous countryside which was pretty to look at, but too big and empty to be any fun. GTA IV is much smaller (about 6 square miles) but intensely detailed; the sprawling green dead zones that padded out San Andreas have been reworked into graffitied alleyways and bustling harbours.
But actually if they are gonna put the countryside with things like woods where there are animals! yes this can be a good idea for rockstar to put in the game and there are hills where you hike with your Girlfreind and even some sort of missions which are very interesting to play can be put in country side to make it the best country side! Yeah! rockstar has to do this to make the country side more interesting unlike the case they did in SA.
but the idea that Rrckstar put in GTAIV was very good:
The east end of Liberty City is an industrial hotbox of billowing chimneys and garbage truck exhaust pipes, offset perfectly by the hustle and bustle of Algonquin’s (Manhattan’s) city centre. In the north, there’s Bohan (The Bronx) and Holland (Harlem), dilapidated inner-city shitholes propped up by boarded windows and a thriving drug trade. And to the far west is Alderney (New Jersey) a cosy, exclusive suburb secured on all sides by white picket fences and expensive real estate.
Each neighbourhood has its own distinct character: Different architecture and pedestrian skins make Liberty City the most dynamic and vibrant GTA town to date. It’s the ideal setting for Rockstar’s brand of biting satire; considering the trailer and the latest screenshots, GTA V looks set to scrutinise the modern American city in even more detail.

2. The Soundtrack Doesn’t Need To Be Recognisable


Most people who call Vice City their favourite GTA game will say it’s because of the soundtrack. Whether it’s Flash FM you listen to, or Wave 103, the Vice City OST plays like a double-disc compilation of 80’s number ones, charting everything from Herbie Hancock to Flock of Seagulls. It set the bar for games to come: Equally pop-centric, Grand Theft Auto: San Andreas was backed by a veritable mix of famous grunge, dance and hip-hop tracks.
GTA IV bucked the trend: With a plethora of unsigned artists clogging Liberty’s airwaves, Grand Theft Auto IV’s soundtrack has more in common with the original GTA from 1997, made when Sam Houser was a talent scout for BMG Records. There’s bashment, grime, hardcore; electro, jazz, trance, dance; rap, rock reggae; indie rock, prog-rock, krautrock; every genre you can name, from hundreds of artists you can’t.
And like the gang tags and clothes shops dotted over Liberty’s districts, GTA IV’s eclectic soundtrack gives each borough a unique cultural identity: Cruise Bohan at night and you’ll be greeted with menacing dubstep from passing Humvees; hang around Hove Beach, and hear European rap thumping in the dive bars. It’s another layer on Rockstar’s dense game world, the diverse soundtrack to a modern, multi-cultural metropolis. Here’s hoping GTA V sounds the same


3. Up The Social Aspect


Here’s one that’ll stir up the comment section. Grand Theft Auto players are happy to stab people, shoot people, bludgeon people; run over, burn and explode people. But ask them to spend time with people – to take them out for dinner and go play pool – and they’re liable to get angry: Niko Bellic’s social life is to GTA fans what his killing prostitutes is to Jack Thompson.
Admittedly, it can be a bother. When you’ve just finished murdering an entire strip-club of gangsters, a chirpy phone call from your comic relief cousin is an unwelcome interruption to your post-slaughter brood. But usually it’s a lot of fun: When you’re not car jacking and hotfooting to avoid the cops, taking a cruise with Brucie is the best way to see Liberty City. And it feeds you a lot of backstory; Niko and Roman’s pained exchanges about life in Serbia are a handy framing device for your sociopathic impulses. There’s the internet, where you can read sympathetic emails from your disappointed mother, and a dating service filled with spoilt, deviant spinsters.
Patrick, Dwayne and everyone else you hang out with are your tickets to Liberty City’s complex social scene, ambassadors for the different races and gangs that make up Rockstar’s Faux York City. You can ignore them if you like, but it’s a disservice to GTA IV’s rich narrative. As a compromise, Rockstar could weave your GTA social life into the daily crime routine: You and your friends could swap anecdotes en route to missions. But with a bigger city to explore and potentially hundreds of characters to meet, let’s hope the social aspect of GTA V is more involved than ever.

4. Keep Things Serious


Hitting people with dildos is so 2004; Grand Theft Auto is different now. With sandbox romps like Just Cause 2 and Saints Row: The Third still touting the “go where you want, do as you please” freedom that made San Andreas a hit eight years ago, it’s up to Rockstar to transform the open-world crime caper.
And they’ve made a great start. Taking more cues from David Chase and Tim Van-Patten than its Scorsese-esque predecessors, Grand Theft Auto IV is a gangster drama for the 21st century. Instead of Cosa Nostra wiseguys, your bosses are Slavic immigrants; rather than slick, hard-boiled aphorisms, Niko and company trade personal problems and troubled pasts. It’s a very welcome shift in tone, well worth swapping for RC car bombs and tank rampages.
We need another Niko; former GTA leading men have been larger than life caricatures. Claude Speed was a mute, leather-jacketed badass; Tommy Vercetti and Carl Johnson were more at home spitting one-liners than anything substantial. Niko is conflicted and bitter, unable to reconcile his propensity for violence with his desire to live a better life. He’s the embodiment of Rockstar’s broken America, unable to properly identify his problems, let alone deal with them. To watch him swoop over Liberty on a stolen jetpack would feel very unnatural; to use him as an example of what the GTA series should be aiming for feels very right indeed.
The GTA series has grown up. The cartoon violence and zealous swearing that used to send tabloids running for their superlatives, has been dumped in favour of social commentary and high drama. Rockstar haven’t quite done it yet (for all its steps forward, Grand Theft Auto IV is still very childish) but with Grand Theft Auto V drawing ever nearer, there couldn’t be a more exciting time for everyone’s favourite crime sim.


This is our opinion yours may be diffrent so don't make a fuss! let us know ehat do you thing?


 

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